Blackwell Unbound Screenshots

User Screenshots

Macintosh version

Main title
Main menu
Game options
Gate to the afterlife
Opening credits main title
The story takes place in New York City, 1973
Time for a smoke
New inventory option is to switch between controlling Lauren or Joey
A family photo
To-do list
Joe is the only one who can literally have physical contact with other ghosts
At the construction yard
Guess this resident still thinks the building is still here
Checking the foreman's trailer for clues
Reading a complaint to the foreman
Use the phonebook to search for phone numbers and addresses of people or places you wish to find
Certain people cannot be visited directly but only talked to on the phone
Finding out about the murder of the old lady still haunting the construction yard
The ghost lady and her son
City map
First encounter with the Countess
She's ready to leave this place
That's one down, one more to go
At the night club
That guy on the photo looks like the jazz player ghost
Talking to Jambalaya Records owner
For ghosts to pass through the gate, Lauren and the ghost need to pull Joey's tie which is a conduit
Talking to Mitchell about the killings
Unfortunately, Joey cannot help his medium friend, only watch and hope for the best
Tricking the Countess who's already gone cuckoo
Gameplay trivia
Unlockable bonuses
Unlockable voiceover bloopers
Unlockable voiceover directing audio files
Concept sketch for the promotional poster
Lauren with a cigarette concept sketch
The C Sharps band photograph concept art
Johnny Ivory's location sketch
Sprite design for Lauren character

Windows version

Title screen
Main menu
Lauren in the portal to the afterlife
Introduction screen
Lauren in her apartment, with the inventory shown.
A family picture of the Blackwell family
The list of cases requiring attention.
The unlockable bonus pictures
Map screen
Joey investigates a building at the construction yard.
A letter written to the foreman.
Dialogue tree while having a conversation on the phone.
An older lady who knows more about the ghost at the construction yard.
This picture may reveal a clue.
Clues screen
A journalist at The New Yorker
This strange lady seems to appear everywhere.
Another ghost that needs to be saved. Joey has to handle this one.
The jazz bar
A picture in the jazz bar, with some bad memories attached.
Outside a small record company
The saxophone ghost is brought to the afterlife.
A captivating scene in Lauren's apartment
Some helpful statistics after playing
Concept art: Johnny Ivory's (concept art unlockable)
Concept art for the upcoming Blackwell Convergence
Early sprite designers (concept art unlockable)
The list of additional music tracks (unlockable)
Lauren and Joey started the evening with a quarrel
This lady ghost still thinks she's in her apartment
Use phone book to find more about the person of interest
Take photos to unlock bonus material
Talking to Dwayne at Jambalaya Records
Your notebook lets you mark key information to inquire about during dialogues
Sam requires a proof you are who you pretend to be
Time to send this ghost to an afterlife
Last stop for ghosts once they accept their fate
Unlockable voice-over bloopers
Unlockable promotional concept art
Unlockable interview with the lead artist
The key to unlock some of the bonus material
Another bonus: an outline of a location from the then-upcoming "Blackwell Convergence"

Official Screenshots

  • Blackwell Unbound Screenshot
    Official Web Site
  • Blackwell Unbound Screenshot
    Official Web Site
  • Blackwell Unbound Screenshot
    Official Web Site
  • Blackwell Unbound Screenshot
    Official Web Site
  • Blackwell Unbound Screenshot
    Official Web Site