DescriptionImpact is an old break-out style game. The user controls a paddle and needs to catch a ball with the paddle each time it comes down. When the ball hits a brick, it is destroyed (unless it's made undestroyable). Sometimes, a bonus will come out of the brick. This adds to the 'bonus score'. When the player collected one or more bonuses, he may 'release' them, and he receives a powerup. Each 'bonus score' has a different powerup: the most powerful powerups need the largest number of bonus points. Impact comes with a lot of levels and a level editor.
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- "Impact!" -- European in-game title
- "Impact" -- International title
Part of the Following Group
|A advance on Arkanoid, but not a big enough one||Amiga||Martin Smith (66799)|
|Computer and Video Games (CVG)||Atari ST||Oct, 1987||10 out of 10||100|
|ACE (Advanced Computer Entertainment)||Atari ST||Oct, 1987||905 out of 1000||90|
|Computer and Video Games (CVG)||Commodore 64||Jan, 1988||8 out of 10||80|
|ASM (Aktueller Software Markt)||Amiga||Oct, 1987||9.4 out of 12||78|
|Power Play||Amiga||1987||7.5 out of 10||75|
|ASM (Aktueller Software Markt)||Atari ST||Oct, 1990||9 out of 12||75|
|Commodore User||Amiga||Nov, 1987||7 out of 10||70|
|Power Play||DOS||Feb, 1988||7 out of 10||70|
|ASM (Aktueller Software Markt)||DOS||Oct, 1990||6.4 out of 12||53|
|Zzap!||Commodore 64||May, 1988||40 out of 100||40|
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ExecutableBuried deep inside the executable for both Impact and Blockbuster is this comment (the Blockbuster executable has the same comment but "BLOCKBUSTER" replaces "IMPACT"):
IMPACT was written by Brian Cotton for ASL and didn't I do a fantastic job!
- October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)