Blood Money

Published by
Developed by
Released
Platforms
Critic Score User Score
Atari ST
84
4.0
Commodore 64
75
3.3
DOS
82
3.8

User Reviews

A great shoot-em-up with excellent graphics and animation but very difficult DOS BdR (4007)
Where's my money? Blood Money that is! DOS Terry Callahan (67)
Technically innovative and highly entertaining at the time Amiga Martin Smith (76)

Our Users Say

Platform Votes Score
Amiga 16 3.8
Atari ST 10 4.0
Commodore 64 4 3.3
DOS 9 3.8
Combined User Score 39 3.8


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
94
AmigaZzap!
I wasn't too surprised to discover that Blood Money was programmed by the brilliant David Jones, the man behind that ace shoot-'em-up, Menace. The sprites are all beautifully animated - the large, Star Wars style Walkers on Planet One use 18 frames of animation! The soundtrack is also impressive, especially the amazing sampled Blood Money song when the game is first loaded. The four planets each have their own set of aliens, and gameplay is genuinely different for each world. There's always the desire to get just that bit further in the game to see new baddies, and eventually, the terrifying end-of- level guardians. The two-player game is even more fun - it's great to nick all the dosh from the aliens which your partner has just shot!
93
Commodore 64Zzap!
An utterly astounding conversion of one of '89's very best Amiga games. Just as playable, just as addictive. Brilliant!
92
AmigaST/Amiga Format
It may not be an original concept and boiled to basics it is just another shoot-em-up, but that does not stop it from being a hugely addictive game that will keep you blasting for months. The two player option offers simultaneous play which keeps two people happy at once. This game is so visually brilliant and possesses those classic addictive qualities that once you have picked up your joystick you just won’t want to put it back down again! This is arguably the best shoot-em-up on the Amiga to date.
90
AmigaThe Games Machine (UK)
Programmer David Jones's previous game was the unoriginal, but nevertheless highly enjoyable shoot-'em-up Menace. Blood Money is tougher, better looking more inventive and even more playable. In one-player mode its great, in two it's incredible fun with players either rushing to grab coins and add-ons or, more sensibly, providing each other with covering fire. The only slight drawback is the price - £24.95 is a lot for a shoot-'em-up even if it is probably the best around.
90
Atari STST Format
Shoot-'em-ups are a common breed so finding one that actually has something above the rest is rare. However, Blood Money has that elusive quality. For a start, the graphical effects almost border on a programming miracle with smooth and exciting animation. Four-directional scrolling adds an additional maze element but it's the money idea which really gives it a glow of originality. It runs slightly slower than the Amiga version which is in fact a positive point. Many claimed the Amiga version was far too difficult, this slight reduction in speed resolves that. Blood Money is still a shoot-em'-up so there's no getting away from the hackneyed theme of blasting everything that moves in your bid to meet the end-of-level guardian, but with each planet populated by animated aliens, it's better than any other ST shoot-'em-up.
90
Atari STThe Atari Times
This game is definitely a must-have for any ST collector. The poster alone makes it worth something and the game is definitely challenging and fun. The graphics are among the best on the ST and the variety of levels, each with its own theme, should keep you entertained for a while. Although the sound effects and music could have been more exciting, and the pace of the game a little faster, I recommend this game without hesitation.
90
Commodore 64The Games Machine (UK)
I'm amazed that Psygnosis have done such a good job. I never thought the Amiga version could be translated to the ST, never mind the poor C64. Graphically and sonically there's little to complain about. There's a pleasant tune and accurate sound fx. Buy, buy, buy!
90
DOSZero
Great graphics and sound and enough weaponry and action to satisfy most firepower freaks. This is murderously mindblowing stuff.
88
Atari STThe Games Machine (UK)
Graphically very similar to the Amiga game, the ST version does contain a few differences - but these are minor and don't detract from the sheer pulse-pounding chaos that ensues as the bounty hunter eradicates all for the folding stuff. The only major omissions are the brilliant loading screen and the haunting ingame tunes, these have been replaced by a twee melody that annoys very quickly... oh well there's always the volume button.
87
AmigaASM (Aktueller Software Markt)
Insgesamt gesehen: BLOOD MONEY ist ein würdiger Nachfolger von Menace! Psygnosis hat ein irres Shoot ‘em Up auf den Markt gebracht, das so manchen Leuten feuchte Hände machen wird. Wer sich mit derart kniffligen Games - ich denke da nur an Spielhallen-Knüller- auskennt, Geduld und Spucke mit ins Spiel einfließen läßt und strategisch vorgeht, hat eine echte Chance, sich an BLQQD MONEY längere Zeit zu erfreuen. Menace ist im Vergleich zu dem neuen Produkt „ganz brauchbar“; PSYGNOSIS/David Jones haben noch einen draufgelegt. Hoffentlich geht‘s bald weiter mit diesem Gespann!
85
AmigaComputer and Video Games (CVG)
A smidge more variety would have helped the quality of the gameplay match that of the graphics and sound more closely, but there's still no denying that Blood Money is a damned good blast. Definitely one of the best games of its type on the Amiga to date.
85
DOSComputer and Video Games (CVG)
Not quite as attractive visually or soundwise as on the Amiga, but a good PC is perfectly capable of keeping Blood Money's gameplay.
84
Atari STComputer and Video Games (CVG)
Scrolling which isn't quite so smooth as on the Amiga, not as colourful and weaker sound, but thankfully the ST version's gameplay will remain the same.
83
DOSASM (Aktueller Software Markt)
Tim Ansell wurde von Psygnosis beauftragt, die Konvertierung für die PCs zu programmieren. Eine sehr undankbare Aufgabe, bedenkt man, daß der Amiga jede Menge Hardwareoptionen bietet, die dem Programmierer vielerlei Aufgaben abnehmen und der PC in Sachen Scrolling nicht zu den Meistern seiner Klasse zu zählen ist. Zu unser aller Staunen ist es Tim Ansell gelungen, Blood Money fast 1:1 auf den PC umzusetzen. Es stimmt einfach alles, Scrolling, Spriteanimation, Hintergrundgrafik usw. Ein paar Abstriche mußten natürlich gemacht werden. Die EGA-Besitzer kommen nicht in den Genuß(?) einer Scoreanzeige, und der Sound ist PC-mäßig „getunt“ (piieeeeeeps). Ein weiterer Nachteil ist die schwammige Steuerung, die sich - da Analogstick - nunmal nicht vermeiden läßt. Blood Money - ein würdiger ASM-HIT. Für ballerfanatische PC-Jünger wärmstens zu empfehlen!
83
Atari STASM (Aktueller Software Markt)
Um BLOOD MONEY zum besten Ballerspiel aller Zeiten zu küren, hätte das Spiel um einiges rasanter und abwechslungsreicher sein müssen, denn die Gegner sind teilweise doch recht stupide und lahm, die Backgrounds an manchen Stellen kärglich hingeklatscht, an anderen wieder toll gestylt.
83
AmigaASM (Aktueller Software Markt)
BLOOD MONEY is ein würdiger Nachfolger von Menace! Psygnosis hat ein irres Shoot 'em Up auf den Markt gebracht, das so manchen Leuten feuchte Hände machen wird. Wer sich mit derart kniffligen Games - ich denke da nur an Spielhallen-Knüller - auskennt, Geduld und Spücke mit ins Spiel einfließen läßt und strategisch vorgeht, hat eine echte Chance, sich an BLOOD MONEY längere Zeit zu erfreuen.
82
AmigaPower Play
Was macht ein Programmierer, dessen Spiel nur vier Levels hat, damit man es nicht an zwei Nachmittagen durchspielt? Ganz einfach: Er setzt den Schwierigkeitsgrad mächtig hoch an. Selbst auf dem “einfachsten“ Planeten werden dem Spieler kaum Erfolgserlebnisse gegönnt. Verliert man ein Leben, ist zudem die bis dahin mühsam zusammengekaufte Extrabewaffnung futsch. Daß ich trotzdem immer wieder zu Blood Money zurückkehre, liegt am gut ausgeklügelten Spieldesign. Die Idee mit dem Geldsammeln und Extras kaufen ist zwar nicht brandneu, wird hier aber sehr geschickt eingesetzt. Die technisch hervorragende Musik und die passable Grafik nutzen den Amiga zudem gut aus. Gute Action-Spieler, die sich gerne bei schweren Programmen festbeißen, werden nicht so schnell von Blood Money wegzubekommen sein.
82
AmigaYour Amiga
It's a competent, well programmed blaster, which, whilst not breaking the mould, will have you bashing for many an hour.
80
AmigaThe One for Amiga Games
[Budget re-release] Blood Money isn't the fastest horizontally scrolling shoot 'em up ever to hit the wonderful world of budget software, but it's certainly one of the most challenging and technically accomplished. If you frequently find shoot 'em ups too easy, or if you have another gamer handy to help you out, then this is well worth checking out.
80
Atari STThe One for ST Games
Blood Money isn't the fastest horizontally scrolling shoot 'em up ever to hit the wonderful world of budget software, but it's certainly one of the most challenging and technically accomplished. If you frequently find shoot 'em ups too easy, or if you have another gamer handy to help out, then this is well worth checking out.
80
DOSTilt
En bref, une réussite totale qui égale la version Amiga sur 386 VGA et reste très ludique sur AT EGA. Un seul point noir, les bruitages éloquents du Blood Money sur Amiga ont bien sûr disparu ici !
80
Atari STPower Play
Die technisch hervorragende Musik und die passable Grafik nutzen den Amiga gut aus. Bei der Atari ST-Version gibt es keine großen Unterschiede. Sie ist lediglich etwas langsamer, hat ein paar Farben weniger und bietet schlechtere Musik. Gute Actionspieler, die sich gerne bei schweren Programmen festbeißen, werden nicht so schnell von Blood Money wegzubekommen sein.
79
Commodore 64Computer and Video Games (CVG)
It's nicely programmed and pretty good fun, especially in the highly competitive two-player mode, but there are better, similar games on the C64 scene, so Blood Money doesn't really live up the promises on the packaging.
76
AmigaCommodore User
Blood Money is neat, but it builds itself up too much. It is simply not as good as it thinks it is. I just hope David Jones does not come up with anything on me, he seems to be a malevolent sort of character.
75
Commodore 64ASM (Aktueller Software Markt)
Die Levels scrollen, je nach Strekkenverlauf, vertikal und horizontal, die Anordnung der Feindformationen ist identisch mit den 16-Bit-Fassungen. Trotzdem ist das Spiel stellenweise ein bißchen einfacher geworden, denn die Kollisionsabfrage ist sehr großzügig geraten. Die Grafik sowie das Scrolling sind ordentlich geworden, der Sound ist gar hervorragend und besitzt viele, schöne Effekte.
74
Atari STACE (Advanced Computer Entertainment)
In fact, ST Blood Money is a little simpler than the joystick-busting Amiga version, and emerges better for it. The music and sound effects are a little weedy and the scrolling slightly jerky, but the gameplay, though tough, is at least compelling. Worth a look.
74
AmigaThe One
Fans of Menace are in for a treat. Others may find the going a little tough - and maybe a little flat at times.
73
AmigaACE (Advanced Computer Entertainment)
Graphics and sound are exceptionally good, as has come to be expected from Psygnosis. The backgrounds and scenery don't seem quite as nice as Menace, but then again, it's much easier to see what's going on - a definite benefit.
70
AmigaAmiga User International
The typical Psygnosis packaging (including a poster of the cover artwork), plus impressive graphics and sounds make Blood Money a classy zapper. With R-Type and Forgotten Worlds as competition, it could just do with a dash more of that essential ingredient: playability.
70
DOSACE (Advanced Computer Entertainment)
Latest version of the two-handed shoot 'em up from DNA Design (creators of Menace). There are four worlds to conquer in this alien safari where nasties turn to cash which can be exchanged for superior firepower. Good fun, but frustratingly difficult. This version offers EGA and VGA graphics, both of which are quite attractive.
38
Commodore 64ACE (Advanced Computer Entertainment)
The real problem with 16 bit Blood Money was that it was just irrepressibly dull and far too hard. The C64 version, interestingly, solves some of this problem by being very easy. But, the game still remains amazingly uninspiring, and it was only sheer hard work that kept me playing. A sizzling, red hot duffer.