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Meet Rayne (intro)
Rayne disposing of a creature with her blades (intro)
Welcome to the swamps of Louisiana
Do mosquitoes drink blood of half-vampires?
Yeah, sure, Mince, nice dress...
Starting the game
Rayne's jumping attack. You'll need it a lot
Rayne entering a defiled church
Picked up some guns
Shooting the baddies
Feeding on a guy while being shot at
Attacking in melee
The enemies are too busy with each other for now
A nice method of traveling
Gruesomely finishing some kind of zombie
Water slowly drains Rayne's health
Fighting the spider-like biomass straight from the horror-movie
Rayne fighting a biomass sack in Rage mode
The map (not really helpful)
Get over here!
This guy is down and nearly dead, so why not drink his blood?
Should we kill or let him live?
A shootout at a Nazi base
The list of Nazi officers you need to kill
A boss fight
One of loading screens
Near Nazi castle
Feeding on some Nazi soldier
In some ruins during night time
Another boss fight
In the temple
Rayne inside a battlemech
You, sir, are an ugly monster
Rayne in a hotel
The obligatory main menu shot.
Rayne, the half vampire protagonist.
The first mission has Rayne learning the ropes from damphir mentor Mynce.
Rayne's wrist blades can dismember enemies in a variety of entertaining ways.
"Aura sense" is a combination of night vision and opponent health perception.
Rayne also carries a chained harpoon to bring her meals to her.
Feeding on enemies is the only way to restore Rayne's health.
After enough warming up, Rayne can enter "Bloodrage" and gain additional high powered attacks.
As if all that weren't enough, Rayne can also fire guns ambidexterously.
The value of any German castle can be improved dramatically by simply covering the floor with a layer of dead Nazis.
Rayne keeps a target list of Nazi officers that she must eliminate as she progresses.
This can't be right. I thought the vampire heroine was always supposed to have the biggest... bloodstains.
"Nein Fritz. Do not shoot. I'm fine. Just let her keep going."
Fresh zombie.... Yummy!
Electrical wires in Louisiana
Hand-blades are useful weapon
Close combat with guns - weakness of the game
Two important targets
Underground nest's defence
Big, ugly monster mommy
Nazis hate me. Time to dinner!
Officer blocks bite- and harpoon- attacks
Right from the introduction we see Rayne's not to be trifled with.
Starting with a slight tutorial feeling.
How can Rayne run on electric wire with such high and metal heels is a wonder alright.
Evading spider-ish attack while taking it under aim.
There is no real help in consorting maps, it's just a touch of some extra design.
Rayne's first boss battle, not too hard as tricky.
Using slow-motion ability is the only way to see how cool Rayne's moves really look.
Time to replenish some of Rayne's health.
With aura sense you can see enemy's health by the color surrounding him.
Officers and special troops can fend off Rayne's lust for blood, hence you may only strike them from behind.
The red color in aura sense vision tells that the life essence in this soldier is almost gone.
Trashing nazis' storage crates in search for some firepower.
Checking the list of to-do victims.
One wouldn't be a nazi boss if one wouldn't be all so über.
Lucky Rayne can jump so high as to evade the bosses mano-a-womano and think of the next possible approach.
Rayne shows how much she likes the nazi officer's... blood.
The most fatal move to an enemy commander is depletion of his blood.
Shooting at jet-pack troopers.
"Walking" an enemy tank.
Every level has it's own pre-rendered loading screen.
Rayne is never picky when selecting a doctor for her wounds.
We don't see main protagonist being rude often in the games.
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