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Blue Angel 69

Blue Angel 69 Commodore 64 Title Screen and Copyright Information

MISSING COVER

MobyRank MobyScore
DOS
...
3.0
Amiga
...
2.0
Atari ST
...
...

Description

Blue Angel 69 combines the idea of Maxit with pictures of sexy female androids. The player takes the role of certain person who is proposed to play this board game with an android. If the player wins, more of the exposed picture of the opponent is displayed. There are ten stages to complete.

In the game there is an 8x8 board. Each space in the board contains a point value. The object of the game is to earn as many points as possible by moving a marker to a non empty space to collect how ever many points are in that space. The first player is only able to move the marker horizontally, and the second player can only move the marker vertically. The board contains both negative and positive point values, so ideally you want to take a high, positive point value and force your opponent to take a negative value. The game ends when no more moves are possible, and the player with the most points wins.

Screenshots

Blue Angel 69 Atari ST Playing on 2nd round
Blue Angel 69 Commodore 64 1st round was won
Blue Angel 69 Commodore 64 5th round was won
Blue Angel 69 Commodore 64 4th round was won

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The Press Says

Amiga Joker Amiga Dec, 1989 78 out of 100 78
Power Play Amiga Feb, 1990 63 out of 100 63

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Trivia

Visual inspiration

Unlike its successor Sexy Droids, which just incorporated the artist's work wholesale, the erotic female androids in this game appear to be inspired by the "gynoid" works of Japanese artist Hajime Sorayama.
Contributed to by POMAH (33799) and Agamenon3 (3244)