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Blue Ice is a puzzle adventure that was released only in a few European countries, and then quickly disappeared from the market.

The game is best described as a surrealistic one, with a semi-standard plot. The player is a young prince who must prove himself worthy of a throne left for him by the belated king.


Blue Ice DOS This is one of the tracks played in the game
Blue Ice DOS Inside the house and the game becomes more surreal.
The con in the bottom centre of the screen shows the last locations accessed and is a quick way to navigate back to them
Blue Ice DOS In a land crushed by the weight of thousands of rules the only hope is, well, Hope
Blue Ice DOS The map of the kingdom, there's a law that says every house must have one on display

Promo Images

Blue Ice Logo
Blue Ice Screenshot
Blue Ice Logo

User Reviews

There are no reviews for this game.

Critic Reviews

Coming Soon Magazine Macintosh Jan, 1997 83 out of 100 83
Coming Soon Magazine DOS Jan 15, 1997 83 out of 100 83
PC Gamer UK DOS Dec, 1996 75 out of 100 75
Just Adventure Macintosh Apr 21, 2004 C- 42
Just Adventure DOS Apr 21, 2004 C- 42
Just Adventure Windows 3.x Apr 21, 2004 C- 42
High Score DOS Mar, 1997 2 out of 5 40
High Score Windows 3.x Mar, 1997 2 out of 5 40
PC Games (Germany) DOS Jan, 1997 33 out of 100 33
Adventure Gamers Windows 3.x May 20, 2002 1 Stars1 Stars1 Stars1 Stars1 Stars 20


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The background music in Blue Ice features licensed tracks by Brian Eno, Robert Fripp, Orbital, Duke Ellington, Future Sound of London, Paul Schutze, The Grid, Tangerine Dream, David Sylvian, and Cold Storage.


The game is infamous for not having any sort of ending screen, ending sequence, or any indication that you've completed it. The goal of the game is to find clues necessary to figure out the "Ultimate Solution", a secret two-word phrase; originally, the game was designed as a competition, and the player could win a prize if they sent the proper solution to the authors. The developers came up with the perfect way to prevent players from hacking into the ending screen: they simply didn't put one in. As a side-effect, the game gained the reputation of being very hard or impossible to complete, since no one ever reached the ending.
Contributed to by Andrew Hartnett (2292), Pat Cdr (1257) and Scaryfun (17606)