GOG Witcher Promo: 30% off The Witcher 3 and up to 85% off the Witcher Franchise!

Blue Ice

Published by
Developed by
Released
Platforms
Critic Score User Score
DOS
52
2.6
Macintosh
...
...
Windows 3.x
...
...
Not an American user?

Description

Blue Ice is a puzzle adventure that was released only in a few European countries, and then quickly disappeared from the market.

The game is best described as a surrealistic one, with a semi-standard plot. The player is a young prince who must prove himself worthy of a throne left for him by the belated king.

Screenshots

Blue Ice DOS Character information
Blue Ice DOS Inside the house and the game becomes more surreal.
The con in the bottom centre of the screen shows the last locations accessed and is a quick way to navigate back to them
Blue Ice DOS Starting location
Blue Ice DOS Game controls are placed in the borders above & below the action screen. In the bottom right is the save option, in the bottom left is the load option. there is only one save slot.

User Reviews

There are no reviews for this game.


Critic Reviews

Coming Soon Magazine Macintosh Jan, 1997 83 out of 100 83
PC Gamer UK DOS Dec, 1996 75 out of 100 75
Svenska PC Gamer DOS May, 1997 70 out of 100 70
Just Adventure Macintosh Apr 21, 2004 C- 42
Just Adventure Windows 3.x Apr 21, 2004 C- 42
High Score Windows 3.x Mar, 1997 2 out of 5 40
High Score DOS Mar, 1997 2 out of 5 40
PC Games (Germany) DOS Jan, 1997 33 out of 100 33
Adventure Gamers Windows 3.x May 20, 2002 1 Stars1 Stars1 Stars1 Stars1 Stars 20
PC Player (Germany) DOS Feb, 1997 1 Stars1 Stars1 Stars1 Stars1 Stars 20

Forums

There are currently no topics for this game.


Trivia

Music

The background music in Blue Ice features licensed tracks by Brian Eno, Robert Fripp, Orbital, Duke Ellington, Future Sound of London, Paul Schutze, The Grid, Tangerine Dream, David Sylvian, and Cold Storage.

Solution

The game is infamous for not having any sort of ending screen, ending sequence, or any indication that you've completed it. The goal of the game is to find clues necessary to figure out the "Ultimate Solution", a secret two-word phrase; originally, the game was designed as a competition, and the player could win a prize if they sent the proper solution to the authors. The developers came up with the perfect way to prevent players from hacking into the ending screen: they simply didn't put one in. As a side-effect, the game gained the reputation of being very hard or impossible to complete, since no one ever reached the ending.
Contributed to by Andrew Hartnett (2210), Pat Cdr (1222) and Scaryfun (12653)