User Reviews

There are no reviews for this game.


Our Users Say

Platform Votes Score
Arcade Awaiting 5 votes...
Atari 2600 5 2.6
Atari 5200 Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
Combined User Score 5 2.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
83
Atari 2600Woodgrain Wonderland (Oct 10, 2016)
The memorization component reminded me of Adventure; otherwise, I can’t think of anything else like Blueprint in the 2600 collection.
60
Blueprint is both visually and playfully charming as well as annoying. You feel as though you're accomplishing your goal just as Sneaky Pete comes along to fuck up your blue print. The uniqueness of JJ's quest makes this game fun to play, but doesn't have great re-play value. Still, we recommend dragging out this cart now and then for the sheer fun of it.
50
This Blueprint is not only challenging, it's exasperating and unfair. If that's your idea of a good time— and you either don't know or don't like the coin- op original— be my guest.
42
Atari 2600The Video Game Critic (Jul 07, 2004)
All things considered, Blueprint has nice visuals and ample originality, but its headache-inducing gameplay makes it hard to recommend.
0
Atari 5200The Video Game Critic (Aug 17, 2004)
Blueprint's attractive scenery and multi-colored objects put the 2600 version to shame, but the game itself feels like a chore. It's very slow and methodical, and the 5200 joystick doesn't do you any favors when it comes to traversing the maze. You also need to remember which houses you've already visited, or else you'll end up with a bomb in your hands. Granted, you can dispose of these bombs by dropping them in the "monster pit" at the bottom on the screen, but it's still a pain. In my opinion, whenever a video game asks you to remember something, it's a blatant design flaw! Blueprint is quite original and it does incorporate some interesting concepts, but the whole is definitely less than the sum of its parts.