In every of these categories the player has a lot of settings which influence a lot of further statistics, e.g. high taxes decrease the satisfaction of the population. When they really hate the player this can result in a revolution or even a successful assassination.
Of course the player has not only to think of the own population and diplomacy to progress in the game - war was an important part in these times. When he chooses to start a war with another nation he can order his troops to attack a province. His only possibility to influence the outcome is to choose one of four tactics beforehand - the rest is automatically calculated by the computer. The battle presentation is abstract with differently coloured arrows.
MobyGames was killed by GameFly (89481)
Idea and Conception