There are no reviews for this game.
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.5|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.0|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||4.5|
|Overall MobyScore (2 votes)||4.2|
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Bizarre tweaked the standard rhythm/matching archetype enough in Boom Boom Rocket to make it very enjoyable with the basic 360 peripheral. Bizarre also managed to make this XBLA title a visual treat; even more so than its immensely popular Geometry Wars. The tweaked classic tracks may not be for everyone, but at least they tie into the gameplay, making Boom Boom Rocket a very unique offering in the ever-surprising lineup of Xbox Live Arcade games.
In the long run you get a decent package in Boom Boom Rocket for your ten bucks. There's not a whole lot of depth to the game itself, but the variety of modes, the hunt for better high scores and the enjoyable soundtrack make it a good pick for rhythm game fans. This is especially true for folks that aren't able to throw down the 90 bucksfor the Guitar Hero II pack.
Ultimately Boom Boom Rocket achieves what it set out to do without any noticeably downsides – except, of course, that what it sets out to do is barely different from what has been done many times before; instead of a gimmicky peripheral, it entertains with mesmerising imagery. It’s definitely fun for a while, and great for showing off to people who don’t normally pay much attention to games, but in terms of longevity, you pretty much get your money’s worth here.
Despite being sandwiched between two high-profile music games, Boom Boom Rocket offers a unique and vibrant gameplay experience that is really unmatched by anything else out there. It’s definitely worth checking out the trial copy and if you enjoy those two songs and the gameplay then 800 points is a small price to pay for the colorful and foot-tapping fun waiting in the full version.
So while Boom Boom Rocket isn’t entirely challenging, or have entire “oh my god I love that song” music, it does have its good points. It’s accessible to a wide amount of gamers, is fairly pretty to look at, and if techno remixes of classical music is your thing then why the heck are you still reading this review. Pick it up if you’re board, but if DDR and Guitar Hero are what keeps you up at night don’t expect the same from Boom Boom Rocket.
In the end, BBR is a neat semi-original endeavor that's a worthy addition to the empty musical annals of XBLA. It's ultimately a pretty shallow endeavor, but it's still worthy of your time, even if it's overpriced at $10. I know that sounds cheap, but honestly, we're not talking about Castlevania here. We're talking 10 songs. If there are only 10 songs here and there is the potential for more songs, will EA charge us for them? I cringe to think about it.
It's not a bad little package as these things go, but in the end it feels like there should be more there. The nighttime cityscape the fireworks explode over is lovely, the explosive displays look great, there are lots of different fireworks to earn, and the game can be somewhat addictive. But Boom Boom Rocket is a game needing just a little more. A few extra songs would be nice, but the gameplay itself just isn't all it should be. It's a little too simple to be really satisfying, handily showing off why people don't tend to play DDR with a gamepad. Still, Boom Boom Rocket is a fun little diversion for as long as it lasts. If it could have only found that One More Thing it needed, then it would have been great.
As such BBR is a bit regressive. It's satisfying to play, and certainly proves to be enjoyable and challenging in all the right ways. It also has a two-player mode (sadly not playable over the Internet). The level design makes it apparent that Bizarre has figured out how a rhythm action game should work. But it doesn't build on the developers' aptitude for evolving gameplay, instead focusing on incidentals like fireworks, which aren't incentive enough to continue. The result is that while it never struggles to be entertaining, it never really stands out either, and ultimately proves rather forgettable. Worth a go, then, but you wouldn't write songs about it.
As I said above, if you are looking for a good musical game and donТt want to spend 90 bucks, Boom Boom Rocket is worth checking out. In this slow time of game releases, this one will help you widdle away the timeЕЕ.
XBLA’s Boom Boom Rocket is another excellent and approachable leaderboard-chasing romp through colourfully lit cityscapes with an upbeat tempo soundtrack. Though it's perhaps a little short-lived due to the limited tracks currently available, it's a lot of fun while it lasts.
Boom Boom Rocket's music makes sense, and the game, overall, isn't bad. But at the same time, mindlessly punching out the button presses on the controller isn't the sort of thing that's going to keep you coming back. Considering that it comes in at the slightly elevated but justifiable 800-point price level, you might find that the free demo has more than enough Boom Boom Rocket for your needs.
While Boom Boom Rocket is enjoyable and slightly addictive, the novelty wears off after time and will leave you feeling a little empty in the end. There’s just not a lot to justify the 800 point asking price, unless you really like making boom and listening to classical music. Those yearning for rhythm games that don’t require gimmicky peripherals might find some enjoyment with this one, though it’s worth noting that you can use thigh II guitar peripheral as well. Your enjoyment is based on whether ten bucks is worth a couple hours of mild to middling enjoyment and a host of pretty particles to look at. In closing, Boom Boom Rocket is an excellent game for connoisseurs of hallucinogens, but those who choose sobriety might find enough bang for their buck with the free demo.
That said, there's not much really to the game. While ten stages is a decent amount for the Arcade, they get old fast, and even the old PS1 DDR games offered close to twice as many tracks. The music is great and the visuals impressive; but those do not a game make. At the price of 800 MS Points (roughly $10), it's not exactly an unwise purchase, but for those on the fence, I would recommend waiting until EA announces the first expansion pack for this. It's not yet on the level of Lumines Live!-style needling for money, but at the moment there's not enough meat at this barbecue.
After all is said and done, you can't help but feel that Boom Boom Rocket just didn't have a clear direction on what it wanted to be. It comes up short in every effort, something made all the worse as it comes right on the heels of Guitar Hero II.
Planet Xbox 360
For 800 points, a rhythm game that has all the rhythmic sense of Urkel on the dance floor is a poor choice. Even if it had the rhythm it takes to call itself a rhythm game, the lack of sonic depth would make this a shallow title. If a shallow broken rhythm game sounds like your cup of tea, knock yourself out. Everyone else should remember that playing with fireworks is dangerous; and in this case, just not fun.
"Boom Boom Rocket" deixa de lado idéias originais para apostar numa mecânica consagrada e popular. Apesar de interessante e prender durante alguns minutos, não demora a perceber que está faltando jogo. O "download content" no menu deixa claro a intenção de adicionar novas músicas e/ou modalidades extras. Que seja um brinde: entre o demo grátis e a versão completa, a diferença é um estouro no preço, mas uma biribinha em conteúdo.