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Commodore 64
Amstrad CPC
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Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure and so the player takes the role of Jim the Cabin Boy as he tries to collect as much of it as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once the player has cleared each one they have 45 seconds to escape the hold and prepare for the next one.

The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order the keys are collected is required.


Booty Commodore 64 Title screen and instructions
Booty Amstrad CPC Some treasures hide bombs.
Booty ZX Spectrum Screen 2
Booty Amstrad CPC Another area.

Alternate Titles

  • "Jolly Roger" -- Working title

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The Press Says

Crash! ZX Spectrum Nov, 1984 93 out of 100 93
Sinclair Programs ZX Spectrum Apr, 1985 83 out of 100 83 (UK) ZX Spectrum Oct 11, 2007 8 out of 10 80
Personal Computer Games ZX Spectrum Jan, 1985 7 out of 10 70
Sinclair User ZX Spectrum Jan, 1985 7 out of 10 70
Tilt ZX Spectrum Sep, 1985 4 Stars4 Stars4 Stars4 Stars4 Stars4 Stars 67
Your Spectrum ZX Spectrum Mar, 1985 7.5 out of 15 50 Commodore 64 Sep, 2006 3 out of 10 30


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Contributed to by Rola (6806), Kabushi (119600) and Martin Smith (63162)