Border Zone

Published by
Developed by
Released
Platforms
Critic Score User Score
Macintosh
...
3.7
Apple II
...
3.8
Commodore 64
...
3.9

User Reviews

Bond. James Bond. DOS Mirrorshades2k (273)

Our Users Say

Platform Votes Score
Apple II 4 3.8
Commodore 64 5 3.9
DOS 13 3.5
Macintosh 3 3.7
Combined User Score 25 3.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
DOSACE (Advanced Computer Entertainment)
Border Zone, like all Infocom's games, is faultlessly executed as far as the parsing and programming is concerned, but it didn't grip me as much as their other releases. I would have preferred a single scenario with more locations and more puzzles. As it is, the fragmentation of the plot (although original) seems to detract from the atmosphere, a failing not adequately compensated for by the added excitement of 'real time'.
90
Commodore 64ACE (Advanced Computer Entertainment)
Border Zone, like all Infocom's games, is faultlessly executed as far as the parsing and programming is concerned, but it didn't grip me as much as their other releases. I would have preferred a single scenario with more locations and more puzzles. As it is, the fragmentation of the plot (although original) seems to detract from the atmosphere, a failing not adequately compensated for by the added excitement of 'real time'.
85
DOSASM (Aktueller Software Markt)
Insgesamt vermittelt das Adventure eine sehr dichte Atmosphäre. Wenn man sich richtig in die jeweilige Figur hineinversetzt, steigt die Spannung ständig mit dem Ablauf der Zeit, Auch die „Ereignisse“ folgen einander auf dem Fuße, so daß nicht eine Minute Langeweile aufkommt. Sie sollten sich also mal als Darsteller in diesem Krimi versuchen, und wie gesagt, vor dem Englisch sollten Sie sich auch nicht fürchten: Es ist halb so schlimm! Und gerade weil der Infocom-Parser so gut ist, kann man ebenso mit zwei-Wort-Befehlen arbeiten, wie ganze Sätze und Befehlsketten verwenden. Ich hoffe, ich habe Ihre letzten Zweifel beseitigt. Greifen Sie zu!
75
DOSPower Play
Sehr atmosphärisch, dieses Border Zone. Man schaut während des Spielens immer wieder mal nach, ob sich nicht doch gerade ein Agent Ins Zimmer geschlichen hat. Und wenn man als verwundeter Spion kurz vor der Grenze zitternd vor Kälte zusammenbricht. zittert man vor Computerschirm - allerdings vor Aufregung. Bei all der Atmosphäre scheinen mir aber die Puzzles etwas zu kurz gekommen zu sein. Durch die eingebaute Hint-Funktion het sich Infocom selber ein Bein gestellt, denn hier sieht man, daß es nur wenige Probleme gibt, die zu lösen sind (die sind dafür aber recht komplex). Wer allerdings nicht die Puzzles zählt, sondern auf Atmosphäre, unterhaltsame Texte, und auch den einen oder anderen Gag Wert legt. der wird Border Zone vielen anderen Infocom-Titeln (und natürlich auch anderen Adventures) vorziehen.
72
DOSSPAG
All three chapters are played in real time. If you ponder your moves too long, the story may go on without you. This is both good and bad.
70
MacintoshAll Game Guide
Talking to other characters is also a bit clunky. If you are addressing them the first time, you have to include their name in the sentence so the computer knows who you are addressing. Sometimes, you must do this with every sentence. This takes away from the novel-like feel of the game and can detract from the smooth flow of game play and the suspension of disbelief necessary to feel you are actually living out the game events. It does take some getting used to, but once you do, you will feel you are really living this game. You might even feel like Cary Grant in North by Northwest!
60
Commodore 64Computer and Video Games (CVG)
The whole package nowhere near approaches the complexity of one single adventure three times the size of one chapter. In fact, it could just as easily have been a three-parter on cassette. Not enough to get your teeth into and settle down comfortably with in the sense that we have come to expect from Infocom adventures.
40
MacintoshTechtite
One of the last text adventures ever distributed by Infocom, this was a sign of why this soon would have to be so. The story is divided into three individual mini-stories, making puzzles far easier, and the whole game easily finished in one night. One of the game's puzzles was so lackluster, it only involved looking at the pen in your pocket, which was in fact a secret agent bomb device. Such "puzzles" were a sure sign the text adventure genre was not what it once was, and was instead, a sad disappointment.