Weekend Promo: Up to 75% off Rollercoaster Tycoon, Leisure Suit Larry and more at GOG!

User Reviews

Bond. James Bond. DOS Mirrorshades2k (273)

Our Users Say

Platform Votes Score
Apple II Awaiting 5 votes...
Commodore 64 5 3.9
DOS 13 3.5
Macintosh Awaiting 5 votes...
Combined User Score 18 3.6


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
Border Zone, like all Infocom's games, is faultlessly executed as far as the parsing and programming is concerned, but it didn't grip me as much as their other releases. I would have preferred a single scenario with more locations and more puzzles. As it is, the fragmentation of the plot (although original) seems to detract from the atmosphere, a failing not adequately compensated for by the added excitement of 'real time'.
90
Border Zone, like all Infocom's games, is faultlessly executed as far as the parsing and programming is concerned, but it didn't grip me as much as their other releases. I would have preferred a single scenario with more locations and more puzzles. As it is, the fragmentation of the plot (although original) seems to detract from the atmosphere, a failing not adequately compensated for by the added excitement of 'real time'.
85
Insgesamt vermittelt das Adventure eine sehr dichte Atmosphäre. Wenn man sich richtig in die jeweilige Figur hineinversetzt, steigt die Spannung ständig mit dem Ablauf der Zeit, Auch die „Ereignisse“ folgen einander auf dem Fuße, so daß nicht eine Minute Langeweile aufkommt. Sie sollten sich also mal als Darsteller in diesem Krimi versuchen, und wie gesagt, vor dem Englisch sollten Sie sich auch nicht fürchten: Es ist halb so schlimm! Und gerade weil der Infocom-Parser so gut ist, kann man ebenso mit zwei-Wort-Befehlen arbeiten, wie ganze Sätze und Befehlsketten verwenden. Ich hoffe, ich habe Ihre letzten Zweifel beseitigt. Greifen Sie zu!
84
Commodore 64Zzap! (Mar, 1988)
Borderzone is unusual in its subject matter, but Infocom implement it very well and succeed in giving the player a feeling of being there. The game corner with those now-expected little extras that Infocom provide whth their adventures — a book of matches, a business card, a map and a very amusing phrase book/tourist guide. However, Its much loo easy, and I'm not sure I like the built-in hint system (I prefer invisiclues). Apparently this is a marketing ploy - the player succumbs to the temptation of reading the hints, quickly finishes the game and soon needs another lnfocom product to play! Yet perhaps Infocom are releasing too many games, and should sit back on their laurels and come up with deeper plots.
80
Commodore 64Commodore Disk User (Mar, 1988)
The game is beautifully packaged, complete with map, matches, train ticket and a wonderful guide/phrase book. The parser is the usual Infocom one, which means very good, although it is beginning to look little dated.
80
Commodore 64Commodore User (Mar, 1988)
Border Zone is good, but like Nord and Bert, and Plundered Hearts, it has failed to get those top Valley ratings at one time almost guaranteed for an Infocom Adventure.
75
Commodore 64Computer and Video Games (CVG) (Apr, 1988)
The whole package nowhere near approaches the complexity of one single adventure three times the size of one chapter. In fact, it could just as easily have been a three-parter on cassette. Not enough to get your teeth into and settle down comfortably with in the sense that we have come to expect from Infocom adventures.
75
DOSPower Play (Dec, 1987)
Sehr atmosphärisch, dieses Border Zone. Man schaut während des Spielens immer wieder mal nach, ob sich nicht doch gerade ein Agent Ins Zimmer geschlichen hat. Und wenn man als verwundeter Spion kurz vor der Grenze zitternd vor Kälte zusammenbricht. zittert man vor Computerschirm - allerdings vor Aufregung. Bei all der Atmosphäre scheinen mir aber die Puzzles etwas zu kurz gekommen zu sein. Durch die eingebaute Hint-Funktion het sich Infocom selber ein Bein gestellt, denn hier sieht man, daß es nur wenige Probleme gibt, die zu lösen sind (die sind dafür aber recht komplex). Wer allerdings nicht die Puzzles zählt, sondern auf Atmosphäre, unterhaltsame Texte, und auch den einen oder anderen Gag Wert legt. der wird Border Zone vielen anderen Infocom-Titeln (und natürlich auch anderen Adventures) vorziehen.
72
DOSSPAG (Mar 02, 1995)
All three chapters are played in real time. If you ponder your moves too long, the story may go on without you. This is both good and bad.
70
MacintoshAll Game Guide (1998)
Talking to other characters is also a bit clunky. If you are addressing them the first time, you have to include their name in the sentence so the computer knows who you are addressing. Sometimes, you must do this with every sentence. This takes away from the novel-like feel of the game and can detract from the smooth flow of game play and the suspension of disbelief necessary to feel you are actually living out the game events. It does take some getting used to, but once you do, you will feel you are really living this game. You might even feel like Cary Grant in North by Northwest!
40
MacintoshTechtite (2000)
One of the last text adventures ever distributed by Infocom, this was a sign of why this soon would have to be so. The story is divided into three individual mini-stories, making puzzles far easier, and the whole game easily finished in one night. One of the game's puzzles was so lackluster, it only involved looking at the pen in your pocket, which was in fact a secret agent bomb device. Such "puzzles" were a sure sign the text adventure genre was not what it once was, and was instead, a sad disappointment.