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Brave is the picture of no-nonsense 3D game design; a wonderfully exaggerated fantasy that merges Native American mysticism with a myriad of budding play mechanics and level devices that never let up or grow tiring. Rather than infuse the game with the usual artificial sweeteners to drive it over the 10-hour mark VIS get right to business and never let up, delivering 6-8 hours of unsullied fun. As Brave crosses the vast wilderness, braving raging rivers, rustic canyons, clammy caves and fields of fire and ice he must become one with nature to fulfill his destiny. Making fire, learning to fish, becoming an archer, negotiating rapids, and possessing animals make Brave an altogether unique experience, not so much by the deeds themselves but in the way they’re executed. The gameplay is quite extraordinary in that few things about Brave remind me of anything else. Like all of the best platforming adventures the game stands on its own.
How to impress a girlfriend as a young native American? That is the problem Brave is wrestling with in The Search for Spirit Dancer. Deep in the rainforest, there are no juiced-up cars to cruise with, or fancy clubs to show off your moves, so you can only decide to become a warrior. Shaman Grey Bear hides some artefacts that allow Brave to learn new abilities, but during his search, things go awry. The local village is unexpectedly struck by the gigantic demon Wendigo that kills Grey Bear and turns Brave’s girlfriend Meadow Flower into a zombie. The only way to restore peace is to track the mystic Spirit Dancer, a shaman who defeated Wendigo in the past.
Trotz des ungewöhnliches Szenarios und der Indianer-Kräfte ist Brave leider spielerisch nur Standardkost: Euch erwarten die üblichen Hüpfaufgaben, die unvermeidlichen Geschicklichkeitseinlagen, Timing-Spielchen, wilde Kämpfe - eben das Übliche, aber keine speziellen Überraschungen. Darüber hinaus folgt die Kamera einem ungeschriebenen Gesetz und arbeitet oft genug gegen statt für den Spieler - das dauernde Nachkorrigieren gehört hier zur Indianerpflicht. Gewöhnt man sich an diesen Ärger und möchte unkomplizierte Action-Kost spielen, dann ist Brave ein gelungenes Hüpfabenteuer für große und kleine Rothäute. Mit sehr sympathischen Charakteren!
(Apr 23, 2007)
Really there's not much to fault with Brave. It skews a bit young with its cartoonish characters, but the storyline is surprisingly dark, and the experience is more challenging than you might think. It's a perfect game to play through with your kid or younger sibling, and it's meaty enough for full-grown platforming fans to enjoy on their own. Coming from any developer, this would be a fine accomplishment...but coming from the folks behind State of Emergency and NARC, it's a downright miracle. Talk about atoning for your sins.
Brave: The Search for Spirit Dancer is a pretty solid adventure game in many regards. It is certainly aimed at the younger players, but the game retails for $69.95 so it is a bit cheaper than most other new releases. While there probably isn’t enough in the game to warrant a purchase for older gamers, it is a very good pickup for kids looking for a good adventure title.
With all of the facts filtered in about Brave: The Search for Spirit Dancer and its gameplay, the decision is really up to you. If you are a fan of Native American heritage or mythological events, or if you are looking for an excellent 3D platformer, this title certainly delivers. However, if you are looking for a long game with any replay value at all, or some modicum of difficulty, then Brave: The Search for Spirit Dancer certainly isn't for you. I'd recommend renting it before buying it (it is after all only $29.99), especially because in the short rental period, you can most likely beat the game ... several times.
While Brave: The Search for Spirit Dancer doesn’t do anything revolutionary, what is available combines to create an interesting adventure. The game is obviously targeted towards the younger crowd of gamers, offering simplistic gameplay that varies accordingly as you progress. The only disappointing aspects of the game are the ordinary sound effects, repetitive battle system and nothing completely distinguishable, apart from the animal possession and mimicking, from many other adventure titles currently on the market. Nevertheless, the game is worthy only as a rent for the more mature generation of gamers, while the 5 to 11 year old age bracket will likely find plenty to enjoy.
Original et varié, Brave mérite amplement votre attention. On retiendra de lui ses différentes séquences formant un tout cohérent, ainsi que son esthétique rafraîchissante et colorée. Malheureusement, il faudra aussi faire avec sa durée de vie un peu limitée.
Overall, it’s short but its fun. It’s also a decent price and it looks like it may be one of the last original platforming games we’re going to see on the PS2. Go on, be ‘Brave’.
Brave is een prima platformer, maar niet echt bijzonder. Het spel is erg rechtlijnig en niet zo moeilijk. Het spel mist ook een bepaalde soort humor die in andere platformgames zoals Jak & Daxter wel zit. Mede hierdoor is het spel voor volwassenen niet aan te raden. Voor hen zijn er leukere en uitdagendere platform spellen te koop. Voor kinderen is dit echter wel een leuk en geschikt spel.
The biggest issue a game like Brave faces is relevance. The PlayStation 2, which will probably continue to see new releases for a while to come but has definitely already peaked in terms of quality games, is a console absolutely rife with games that do exactly what Brave does, and across the board, they do it better.
Overall, Brave: The Search for Spirit Dancer is an amusing game that loses its appeal all too quickly. The adventure is mostly fluid, as is the combat and platforming elements, and the storyline isn't too bad, but the rest is just generic, cut-and-paste design. And if you toss in the poor camera, somewhat iffy jumping control, and a lack of depth in both the battles and puzzle solving, you've got one very unimpressive and underwhelming game. It's not all bad, and fans of the genre might enjoy themselves enough to finish the quest and actually find Spirit Dancer, but it's not likely. There are just too many flaws for us to recommend this to any gamer, be they avid, casual, or giant platforming fans. It might be worth the money as a budget title later on down the road, but that's about it.
(Jun 03, 2005)
Uninspirierter Standard-Hüpfer ohne Höhe- und Tiefpunkte.
While Brave: Search for Spirit Dancer does not provide originality to the genre, it does, however, proved a few hours of a game experience that you can enjoy. Since the market is flooded with games that are mainly focused on a specific age demographic, it is nice to see and play a game that could easily be called a family game. Incorporating several features of other successful games in the field further proves that the genre has ample room to spread its wings. Brave provides an enjoyable experience for gamers of every age.
Brave: A Warrior’s Tale es un título ambientado en un mundo fantástico basado en las leyendas de los indios nativos americanos. A pesar de combinar plataformas y acción, y ofrecer algunas opciones interesantes en términos jugables, posee un apartado técnico muy pobre para la consola de Microsoft. Sólo para los más pequeños de la casa.
Brave is another attempt to revitalize the cartoony action adventure genre, but it fails in just about every aspect of the game. My only real motivation to finish the game was the big fat 500 point paycheck at the end; there were numerous points where I stopped having fun and just wanted to pack up and leave.
The additional fetch quests may provide a couple more hours of gameplay, but they highlight the aforementioned platforming issues and have none of the colorful charm of the earlier levels. Any enjoyment you may have garnered from playing through the story is soured because the satisfaction of completing the adventure is jerked away from you. Though it offers adequate adventure action, Brave: A Warrior's Tale shoots itself in the foot at the eleventh hour, and you should stay away to avoid becoming collateral damage.
(Aug 11, 2009)
Brave: A Warrior's Tale is a simple title meant for kids unfamiliar with the gaming world. As an introductory product -- an ultra light action-adventure -- Brave has far too many rotten bits and oddities to recommend. It's still a functional game on a basic level, despite its control and camera issues, and its low level of difficulty keep it readily accessible. With gameplay ranging from straightforward platfoming and combat to swooping down on an eagle amidst a herd of buffalo to nab enemy riders, there's been a definite effort made to keep things from getting stale. If only it all worked as smoothly as it should. It's expected that a family friendly title may not have the depth some are looking for, but that doesn't mean it should be given a free pass when it's this sloppily thrown together.
Wenn ich an das Jahr 2005 sowie an die PS2 denke, dann fallen mir gefühlte 50.000 Jump-n-Runs ein, die ich gerne als Remake gesehen hätte - aber Brave wäre kaum dabei gewesen. So viel Spaß, wie ich damals mit dem kleinen Indianer auch hatte (immerhin habe ich ihm eine Wertung von 75% verliehen), im Gedächtnis hängen geblieben ist er nicht. Von daher war ich mehr als verwundert, als ein 360-Remake angekündigt wurde. Und das Resultat untertrifft selbst meine niedrigen Erwartungen: Das Ding ist ganz furchtbar gealtert; die Grafik würde bestenfalls auf dem DS als akzeptabel durchgehen, für jede aktuelle Konsole ist sie eine Schande - ganz zu schweigen von der hundsmiserablen Kameraführung, die es in dieser zickigen Form heutzutage einfach nicht mehr geben darf! So bleibt ein Spiel, das einige nette Ideen sowie sympathische Charakterköpfe, aber ansonsten nichts zu bieten hat.
Again, nothing to fun about this. Bad platforming, and shoddy controls will almost surely turn off any youngster that may be interested in the game.
Our disgust was solidified near the end of the six-hour campaign, as the PS2 version's final boss fight is astonishingly cut short to insert an hour-plus of new fetch quests. We understand padding the game a bit, but lazily dumping these bland challenges within seconds of what should have been the conclusion shows a total disregard for the players who slogged through hours of sloppy programming to get to that point. And if the developer doesn't care, neither should we.