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Commodore 64
Atari ST
Apple II
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The protagonist of the game finds himself among the Breakers, an ancient race still harboring the hopes for a day when the Messiah would arrive and save the world. In a curious coincidence, according to their prophecies it turns out to be the very same day on which they encounter the protagonist. He must therefore convince them that he is indeed the Messiah, otherwise his return home and even his survival won't be guaranteed.

Breakers is a text adventure game. The player interacts with the environment and converses with characters by typing commands and sentences. Similarly to other Synapse games, it has a real-time element. Characters may act regardless of the player's input, and some puzzles require the player to type commands within a time limit.


Breakers Commodore 64 At last, I have learned to talk.
Breakers Commodore 64 The games is protected by a password system.  It asked for a word from a page in the book.
Breakers DOS Starting location
Breakers Atari ST Starting location

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The name of the so-called "sophisticated language parser" used in the game - "BTZ" was meant to mean "Better than Zork", but in many gamers and reviewers opinion was far from the quality of the parser used in any of Infocom's interactive-fiction games.
Contributed to by ZenicReverie (1888), Jacqke (966), Belboz (6504) and Will D (788)