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Alles in allem weist "Breath of Fire 2" nur geringfügige Schwächen auf, zu denen noch zusätzlich die unauffällige Musikkulisse gezählt werden darf. Sie werden jedoch durch das absolut überragende Charakterdesign im Anime-Stil sowie die tolle, durch die Grafik erzeugte Atmosphäre größtenteils ausgeglichen. Ich habe mich derart in das Spiel vertieft, dass die 40 Stunden Spielzeit wie im Flug vergingen. Deshalb vergebe ich trotz der Defizite die volle Wertung. Erfahrene Rollenspieler werden mir diesbezüglich ganz sicher Recht geben, denn nicht umsonst ist das Spiel auch in der Neuauflage für den Game Boy Advance mittlerweile nur noch schwierig aufzutreiben.
Deshalb vergebe ich trotz der Defizite die volle Wertung. Erfahrene Rollenspieler werden mir diesbezüglich ganz sicher Recht geben, denn nicht umsonst ist das Spiel auch in der Neuauflage für den Game Boy Advance mittlerweile nur noch schwierig aufzutreiben.
Another favorite Super NES RPG gets a portable face-lift for the Game Boy Advance, but does it lose anything in the transition? Arguably the best game in Capcom's RPG series, Breath of Fire II makes a seamless transition from the 16-bit Super NES to the small-screened Game Boy Advance. Although the game got smaller, it's still an engrossing adventure that no RPGer on the go should be without.
So it's definitely recommended. It's one of the better "proper" RPGs, with menu-based battles, level-ups to train for, 100% Japanese characters and all those other things that make such RPGs enjoyable, in massive doses. Just make sure you have some spare time, as this is really one to sink your teeth into.
Wer's noch nicht gezockt hat und RPGs etwas abgewinnen kann sollte zugreifen, denn er bekommt mit BOF II einen absoluten Toptitel des Genre's auf dem GBA. Wer es hingegen schon auf dem SNES gedaddelt hat, sollte sich nen Kauf zweimal überlegen, zumal mit Golden Sun ebenfalls ein hervorragendes Konkurrenzprodukt als Alternative zur Auswahl steht.
An excellent RPG from an unexpected source, it's about time that Capcom shows it can do more than action and fighting games. The graphics are colorful, but the character detail and animation is what really shines. The battle animations are nice and fluid for the characters and the enemies. The music and sound effects are really the only thing that needs work. There are some good tunes and then there are some annoying ones, but you have the option of turning the music off if you ever feel the need. The game controls are very easy to use and are pretty standard. You are able to choose a formation in which you want your characters to stand, in case you want to protect your weaker magic users. This game, without a doubt will take you quite awhile to complete. The story is very engrossing and is full of sub-plots and mini-quests. There are plenty of things that I left undone when I solved it. Overall an excellent RPG by Capcom that shouldn't be missed.
As much as I loved the original, everything about this game is a step above the first. It's exactly what a sequel should be, and it reinforced my love of RPGs. The graphics, characters, and music drew me in right away. From the very beginning the story is much deeper, involving some heavy issues like religion, morality, and wars over ideology. Breath of Fire II has become one of my all-time favorites.
Although not renowned for RPGs, Capcom has done an awesome job with Breath of Fire II. This long, absorbing game offers plenty of story turns, intense battles, and intriguing characters.
Game Boy AdvanceGameSpy
(May 11, 2002)
"If it ain't broke, then don't fix it" seems to be the motto of Capcom's sequel to Breath of Fire. This second game in the series has been refit for the GBA, and it places the world, races, and combat system of the original into a new adventure that is really just a refinement of the first. Not that this is a bad thing, since Breath of Fire was an excellent adventure -- the sequel is even better.
The Breath of Fire series has never received the attention it truly deserves. With Final Fantasy basking in the spotlight year after year, these finely crafted adventures have been thrown aside and labeled as “the next best thing.” If you didn’t splurge for these games back in the day, I strongly recommend you invest in the handheld versions.
Offensichtlich wurde hier bei diversen Rollenspielen wie Monster Maker abgeguckt, doch all diese Features tragen viel dazu bei, das Spiel auch ein Weilchen länger zu spielen als notwendig (hihi). Wenn jemand auf Rollenspiele steht, wird aber wohl oder übel kein Weg an BoF 2 vorbeiführen. Schade nur, daß Capcom darauf bestand, den englischen Text in der deutschen Version unverändert zu lassen. Hoffentlich habt Ihr im Englischunterricht nicht allzuoft geschlafen.
Sicherlich ist es nicht das technisch hochwertigste Game (da läßt sich Squaresoft nichts vormachen), doch das tut dem Spielspaß keinen Abbruch. Die komplexe Story wird durch reizvolle Kleinigkeiten wie Fischen und Jagen unterstützt. Sehr positiv empfinde ich die Auswahlmöglichkeit der Charaktere. So könnt Ihr an jedem neuen Savepoint eine neue Crew zusammenstellen und entsprechend für die Kämpfe anordnen. Einzigartig ist dabei, daß Ihr sechs verschiedene Schamanen finden könnt, die, kombiniert mit Euren Charakteren, diesen völlig neue Kräfte zur Verfügung stellen. Eine feine Sache ist zudem die Regeneration Eurer Party: Seid Ihr einmal im Kampf besiegt worden, startet Ihr am letzten Savepoint neu und zwar mit den Punkten, die Ihr vor dem verlorenen Kampf hattet. (…) Das extrem umfangreiche Breath of Fire 2, für das Ihr ca. 40-80 Stunden benötigt, könnte für Capcom der große Durchbruch in der RPG-Szene
Alles in allem ist Breath of Fire II ein technisch hervorragend gelungenes Rollenspiel, das sowohl für Einsteiger als auch für Fortgeschrittene geeignet ist. Wer sich von den teilweise irritierenden englischen Bildschirmtexten und den zahllosen Kämpfen nicht abschrecken läßt, der findet hier genügend Köstlichkeiten für mehr als eine schlaflose Nacht. Und beim einmaligen Durchspielen wird es wohl auch nicht bleiben, immerhin bieten die Gestaltungsmöglichkeiten bei der Entwicklung des Heimatdörfchens sowie die unterschiedlichen Enden gewisse Anreize für einen erneuten Spieldurchgang. Da kann man eigentlich allen Super-NES-Besitzern nur eines raten: Sofort zuschlagen und die Drachen steigen lassen – es lohnt sich!
Breath of Fire 2 est sans aucun doute un très bon jeu de rôle qui peut sans honte se hisser parmi les références du genre. Après les déboires du premier épisode, Capcom nous sert un jeu bien plus travaillé en tous points, demeurant aussi prenant que plaisant à parcourir. Ce qui reste le plus étonnant d’ailleurs, c’est de se rendre compte que toute la frustration emmagasinée durant le jeu a finalement son importance et un impact majeur sur le ressenti du combat final. On ne galère donc pas pour rien, soyez rassuré.
So far, Game Boy Advance is kicking the crap out of GameCube and Xbox in terms of role-playing games. I was very into the first Breath of Fire on GBA, and now BoF II provides even more to be impressed with. The quest is longer, it looks better, and it's just a damn fine game. If you've already played Golden Sun, make this your next target. Viva traditional RPG!
Die Führungstalente der Charaktere werden an knackigen Rätseleinlagen erprobt, für die nervigen Zufallsbegegnungen entschädigen animierte Monster und detaillierte Kampfoptik. Trotz altbackener Präsentation ist "Breath of Fire 2" eine Attraktion im Rollenspielzirkus. Erste Wahl für einheimische Super-NES-Rollenspieler, jedoch nicht in Deutsch.
Well, although BOF 2 has some major problems, I enjoyed playing it and recommend it if you crave a RPG that challenges you and has a great story.
Lengthy in nature, Breath of Fire II will keep you busy for quite some time and the story is more interesting in this rendition, with a colorful, and at times, zany cast. If you haven't had a chance to play the original, this is a superior title through and through. Capcom is big into remakes the last little while, even on next generation consoles like the Gamecube. Hopefully, this is won't be the bulk of their 'new' work that we'll pass lazy summer afternoons with. Insofar as novelty goes, I think the sight of SNES classics on the GBA is, alone, no longer the only reason for people to pick this up. It's still got charm and you can't say you'll ever go wrong with a title of this calibre but Capcom's modest effort ex post facto of this game, or any Capcom game's original release is starting to grow a little long in tooth.
In 1994, Capcom unleashed the sequel to the hit RPG series, Breath of Fire. At that time, RPGs hadn’t received much recognition from the American gaming community, which mainly consisted of action and fighting game fans. Despite this, Breath of Fire II sold moderately well. Now, almost a decade later, RPGs are extremely popular all around the world, thanks to the great Final Fantasy VII. The demand for high-quality RPGs is higher than ever. Never one to overlook a great opportunity, Capcom decided to give gamers another quality RPG to play this year with a port of Breath of Fire II for the Game Boy Advance.
Game Boy AdvanceRPGFan
(May 07, 2002)
Still, the biggest beef I had with BoF II was the translation. No matter how predictable the plotline is, the poor translation often makes figuring out what you’re supposed to do next an exercise in futility. It’s been widely accepted since the days of the SNES version that this game’s translation needed some major work—why Capcom didn’t do this before releasing the game on the GBA is beyond me—but the cynic in me is guessing it had something to do with getting the game out there as soon as possible and making some cash off of it.
Despite the problems, Breath of Fire II is still a good game—one that offers up more than 20 hours of solid role-playing action. RPG fans will want to add it to their personal library—warts and all.
Podsumowując „Breath of Fire II” na Game Boy Advance jest bardzo dobrym klasycznym jRPGiem , dobrze wykorzystującym kanon ale nie bojącym się wyjść trochę poza całkowicie oklepane schematy. Ma dobrą historię, ciekawych bohaterów i całkiem niezły system walki. Gra nie jest trudna więc nadaje się dla początkujących a bardziej doświadczeni choć nie znajdą tutaj zbyt dużego wyzwania wciąż mogą się nieźle bawić. Dobra grafika i świetne udźwiękowienie są dodatkowymi atutami, jednak sporą wadą jest bardzo słabe tłumaczenie ograniczające przyjemność z grania a także utrudniające postępy.
Much like the GBA Breath of Fire port, Breath of Fire II features revised graphics and the addition of a quick-save option. The fine audio of the SNES version has been preserved pretty much intact, and the sprites have been modernized. New character art, backgrounds, and an overhauled menu system are among the key revisions. Like Breath of Fire, Capcom has incorporated some nice looking static cut scene images. Newcomers should consider buying this simple and fun RPG, but owners of the SNES version can probably bypass it.
Game Boy AdvanceIGN
(Apr 15, 2002)
Even though the Breath of Fire series arrived on the Super NES almost a decade ago, I was introduced to the Breath of Fire series with the Game Boy Advance revisit...and I wasn't as impressed as I thought I was going to be. Yes, it was a long and enjoyable adventure, but the original game was a bit tedious with way-too-frequent random battles and a storyline that got a little too complex and political. Capcom's sequel, Breath of Fire II has just hit the Game Boy Advance, and I'm pleased to say that this game irons out a lot of issues I had with the original. The new adventure features nearly identical controls and gameplay, but offers a better storyline, more likable characters, and less-frequent random battles. Overall, it's a much more enjoyable RPG experience on the GBA than the original was.
OK, as Tom pointed out in the VC news update, the random battles can get tiresome, but such things come with the territory and shouldn't prevent you from throwing 800 points in the direction of a beautifully crafted and impeccably produced adventure.
Des ajustements très justes et intelligents pour amener l'un des hits de la Super Nintendo sur Game Boy Advance. Un jeu à ne pas manquer sur la console, décidément bien fournie en RPG de grande qualité.
Le premier était un bon RPG, le deuxième place la barre bien plus haute et se positionne comme l'un des RPG majeurs du support. Beau, prenant, intéressant, il est à posséder pour tous les amateurs de la période 16 bits.
The Virtual Console is slowly getting more and more decent role-players and BoF2 represents another fantastic addition to current selection. It’s not quite what I’d call a ‘legendary’ RPG, but fans of the genre willing to look past the minor shortcomings are unlikely to be disappointed.
I liked Breath of Fire II when I originally bought it in the late 1990s and I enjoyed it just as much after finally replaying it to get the good ending (accursed "blink and you miss them" conditions!). It has its moments of frustration, but also has plenty of rewards for players willing to dig for them. It's one of those games where you'll truly get what you put into it. A casual player who's just trying to get through the quest will find themselves being forced to constantly grind for levels to contend with the game's powerful opposition. But with some "above and beyond the call of duty" work, things will get more and more manageable, as superior weapons and powers will be obtained to be of assistance in the epic battle against the game's false god.
Overall, Breath of Fire II is a solid, enjoyable RPG experience that earns just a little more distinction by the fact that it's arrived with few other competitors when it originally saw release. Though it's not a role-playing masterpiece on the level of Final Fantasy VI or Chrono Trigger, Breath of Fire II is still a game that fans of those more notable titles would enjoy.
Since my choice in RPG games is always limited, especially with the next-generation systems, Breath of Fire II came as welcome relief to the monotony of action or sports related games that seem to be assaulting the local video game dealer; I feel like the thoughtful, fun RPG is slowly being squeezed from the gamer-conscious. And in all truth, I haven't really enjoyed a majority of the RPGs I've seen on the PS2. So, where do we turn? Our trusty GBAs. What with the drive in the development houses to re-release their classic titles from the SNES, I can't think of any better time to own a GBA than now.
The world of Breath of Fire II is very large, and since much of it does not even have to be discovered, it is very rewarding to those players who wish to look around a bit. In addition to walking, the party can move around on a whale which they befriend later in the game, and even a flying town.
It is the ample length that most effectively promotes Breath of Fire 2 into the “buy” category. When you get an RPG, you expect it to be long and involving and not to repetitive on the way. BoF2 is all that and more, and it will last through many car rides and plane trips for those wise enough to pick it up.
As a slightly enhanced port of the classic Super Nintendo RPG, Breath of Fire II is as solid a game in its genre as you’ll find. Although Capcom introduced several interesting features in this series, BoF2 isn’t particularly outstanding for any one thing. Rather, it is an all-around good game, short of the epic feel of its Final Fantasy competitors but certainly quite capable in every technical and creative aspect.
Capcom has dusted off another of its SNES RPG classics, Breath of Fire II, and brought it to the Game Boy Advance in a slick little translation. The game's story centers on a young boy named Ryu in the years following the events in the original Breath of Fire. The ensuing years have seen a shift in the social landscape, with the rise of a new religion dedicated to worshipping St. Eva rather than the Dragon God from the original game. Following a short black-and-white sequence starring a young Ryu that provides some insight into the game's plot, you take control of him and embark on your first adventure. As you'd expect, you'll meet a varied cast of characters who all have their own back stories to add color to the proceedings and possess special skills you can use. Intrepid gamers may even find themselves rewarded with a hidden party member who provides a blast from the past.
Whereas Breath of Fire could only aspire to mediocrity, Breath of Fire II is a competent game that manages to be almost great in certain ways. It tells an excellent story packed with interesting characters and intelligent scenarios. Breath of Fire II is a solid and enjoyable RPG experience that no GBA-owning fan of the genre should avoid, particularly those that missed its 1994 SNES release.
Like the first game, party order still matters, so the character in the front can always do something special. To change the members of your party however, you have to go back to your base of operations. Speaking of which, you can build and populate your own town in this game, and later turn it into a "mobile home" of sorts (hence the pun "TownShip"). Fans of the first game will notice plenty of in-jokes. In the end, Breath of Fire II is a pretty enjoyable story and entertaining game. Capcom must have taken their criticism to heart, because they churned out a much better game this time around.
Breath of Fire 2 exceeds it's predecessors in every way. The graphics are bright and well drawn. The whole quest is huge, making for days of adventure. The control setup is similar to the original, but I sort of wish that you could try different attacks. It would have added more strategy to the battles. The characters you pick up are pretty cool and they break away from the stereotypical knights-in-shining-armor theme. Overall, Breath of Fire 2 is a good RPG.
Comme pour le premier volet, Breath of Fire 2 sur GBA est la conversion fidèle du jeu sorti il y a plusieurs années sur Super NES. Le soft se révèle donc sans surprise et l'aventure est parfois très linéaire, mais il constitue toujours un excellent RPG que tous les amateurs du genre se doivent de découvrir, au même titre qu'un jeu comme Golden Sun.
What we are left with is an RPG that is screaming out for 'essential' status, but due to the complete lack of a learning gradient ends up being unnecessarily difficult and frustrating to play. The title is still very good, and the story so marked that some players will do whatever it takes to advance the plot exposition, but for RPG fans in general, this amounts to little more than a marked failure to expand upon an exceptional first instalment. To sum up, Breath of Fire II is good - but it could and should have been a lot better. Disappointing.
Finally, a lot of it is just plain goofy. Whether this is the result of poor translating from Japanese or just bad writing, I don't know. I certainly don't remember the original causing me to groan out load. Dragon God, we hardly knew ya.
Because of these issues, not only is Breath of Fire II less enjoyable story- and gameplay-wise, it also comes off as a hasty, careless effort. It's a shame, because for 800 Wii points, you still get a lengthy quest--potentially more than 35 hours--that sports some truly engaging and worthwhile ideas, and the last few hours are genuinely exciting. Ultimately, you can have a good time if you decide to check it out, but only if you're patient enough to look past its very rough edges.
There is one thing invariably wrong with all of these ports on the GBA, and other systems, for that matter - it takes time and money away from developing original titles. However, when I originally picked BoFII up, it was out of name recognition alone, and is the first game of the series that I actually played. I missed out on it the nineties, so now I had an excuse to play it. It was a very fun game, and for that reason alone, I am grateful for this port.
To sum everything up, Breath of Fire II is just halfway decent. If you see it for sale used and have nothing better to do, snag it. Barring that, I'd leave this one alone.
Breath of Fire II has a strong foundation, but the developers never really take advantage of its potential. If Capcom had spent just an ounce of energy fixing the game’s troubles, it would be hard not to recommend it. Instead, they’ll likely earn the ire of many people when those who have purchased it learn how slipshod this port is. If BoFII hit with a reduced pricing point, it would be easier to swallow. But Capcom is selling this as a “new” game that should, by definition, take advantage, to some degree, of the Game Boy Advance hardware. There’s an average game buried somewhere in here, but it’s not worth the time or money to find it.