User review spotlight: Carmageddon (DOS). Released in 1997.
Starting out thrust right into the action
These choices will determine what kind of character the player controls
A bit more plainly put
Character generation writ large
The plot thickens
Proceeding to a new narrative arc
The plot, already thick, thickens further
Character development, measured numerically
An optional side-excursion
This part of the game is influenced by a touch of Jane Austen
Mutiny? Death before dishonour!
Rising in the ranks
A successful climax
A less-successful epilogue
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