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Common Sense Media
Heroes of Neverwinter is an enjoyable RPG with a nice variety of quests that require the player to strategically control four party members to make the best use of their diverse talents. At level 10, players can create their own dungeons (a maze-type environment to traverse) and receive gold every time someone else completes them. Players can also take Facebook friends adventuring in their party, but overall the social interactions are somewhat limited. Like most Facebook games, players can spend premium currency -- called Astral Diamonds -- on extra energy and special items, but the experience is still enjoyable without having to pay. Interestingly, Heroes of Neverwinter offers players the option of unlocking unlimited energy for 250 Astral Diamonds (about $25).
Then there's dungeon creation, which allows for a surprising amount of variation. Tile sets, structure, storyline – it's all up to you. Your friends can take your sadistic creations for a spin, theoretically giving the game absurd amounts of replay value. Perplexingly, however, that feature – possibly the game's coolest – is walled off until you hit the level cap.
Rough spots and all, though, Neverwinter succeeds in establishing itself as a big fish in an ocean-sized pond. It's a smart, quick RPG with some actual depth that'll slyly hook you before you even notice. So yes, Heroes of Neverwinter is a Facebook game. And I'm just fine with that.
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (2 votes)
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