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Description

Furvilla is a virtual economy simulation based upon the furry subculture. All characters are anthropomorphic animals, including both real-world species and fantasy creatures such as dragons. Upon account creation, users are given a choice of villages to move into. Each village is based on a different design aesthetic, such as the ethereal Quetzal Palace or the medieval Olde Foxbury. A user's home village affects which items they can find or craft, as well as which NPC-run shops they can visit.

After choosing a village, a player must create at least one villager. They can determine the animal's name, gender, species, coloration, and career. Villagers start with one job, and can be trained in up to four. Each job provides a specific and vital service to the community; for example, warriors defend their town from attacking creatures. Several jobs depend on the work of other trades, as well. As another example, doctors cannot craft their medicine without plants cultivated by herbalists. Through the varied interactions and dependencies between different jobs, the town's economy thrives.

Some villager species can only be obtained through potions crafted by alchemists or purchased with premium currency. Villagers of all species can be further customized by giving them pets and costumes, the former of which have special breeding mechanics that allow rarer pets to be obtained. Users can also use templates provided by the site to create unique villager colorations called painties, which can be applied to a player's active villager to give them a completely one-of-a-kind appearance.

Screenshots

Furvilla Browser Choosing Camelia's career.
Furvilla Browser Fighting a... something. This part of the game introduces RPG elements.
Furvilla Browser One of Quetzal Palace's shops.
Furvilla Browser Purchasing an item.

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Harmony‚ô• (11903) added Furvilla (Browser) on Jul 02, 2016