game, game, game, and again game
Most levels contain five types of objects:
- Animated drawings which kill the player, causing an immediate respawn at the start of the level with no penalty.
- Drawings which, when touched, reveal layers of text or pictures.
- Portals, which instantly warp the player avatar to another place on the screen.
- An exit door, which ends the level.
- A single embedded fragment of home video, which can be watched by directly clicking.
The game is alternately titled (in the manner of a novel) "belief systems are small clumsy rolling-type creatures," and has been variously described by the author Nelson as "a digital poem/game/net artwork of sorts" and an "awkward and disjointed atmospheric, the self built into a rolling, jumping meander of life." It is the first game in the author's art-game trilogy. It was followed by i made this. you play this. we are enemies and evidence of everything exploding.
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Jeremy Douglass (4)