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The A.V. Club
The Great Gatsby, best known as required reading in high school, certainly doesn’t scream “Make me into an old-school Nintendo game!” (At least not in the way that classic work of literature The Legend Of Zelda did.) Yet this reimagination of the book is near-perfect—an homage to F. Scott Fitzgerald and vintage games like Castlevania alike. Nick Carraway is the high-jumpin’, hat-slingin’ hero, battling his way through butlers, flappers, boxcar hobos, and gangsters as the story of The Great Gatsby unfolds. Daisy and other characters appear, as does the giant pair of spectacles, as a boss fight. Everything in Gatsby services its 8-bit inspiration: The screen is laid out like Ninja Gaiden, graphics are charmingly simple, the music recreates frantic ragtime in retro tones. It all works—so well, in fact, that it’s disappointing when the game ends after only four levels. But faulting a game because it’s over too soon can be a compliment in itself…
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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