Quake: Live Credits (Browser)

Genre
Perspective
Gameplay
Interface
Setting
85
Critic Score
100 point score based on reviews from various critics.
...
User Score
5 point score based on user ratings.

Quake: Live Credits

Credits

Aerowalk level design byMindi Burji (Hubster), Mattias Konradsson (Preacher)
Battleforged level design byTom Perryman (Phantazm11)
Blood Run level design bySten Uusvali (ztn)
Deep Inside level design byJ. Scott Drader
Dismemberment level design byMindi Burji (Hubster)
Dreadful Place level design byPawel Chrapka (Shadow)
Focal Point level design bySimon O'Callaghan
Hektik level design byRichard Jacques (Swelt)
Intervention level design byAgust Atlason
Japanese Castles level design byMike Burbidge (Gizmo)
Overkill level design byWiebo de Wit
Phrantic level design byRichard Jacques (Swelt)
Purgatory level design byGary Turner (AKM), Mike Schreiber (Yellack)
Realm of Steel Rats level design byJens Bergensten
Theatre of Pain level design byTill Merker
Industrial Accident level design byJason Gill (Cornelius)
Shining Forces level design byRyan Villegas (Crewmaac)

Other Games

In addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games.

Jens Bergensten, 12 other games
Pawel Chrapka, 7 other games
Simon O'Callaghan, 6 other games

Credits for this game were contributed by Kabushi (208445)