The game is an uncharacteristically minimalist and gruff production for Orisinal, a product of its early days while still working out its optimal twee aesthetic. In Silent Water
the player controls the back and forth movement of a military vessel and when to drop depth charges (by clicking the mouse) into the water. Beneath, the icy and silent waters are teeming with submarines, all awaiting their chance to take a shot at the vessel on the surface that makes their sneaking around so complicated and explosive. Eventually, the submarines will win the day -- but how long can the player hold out?