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Indie Game Magazine
There’s a bunch of colored balls hanging from the top of (or side of) the screen and you shoot other balls at them in order to get 3 of the same color together. When there’s a bunch of like colored spheres together, they explode. Splume adds in some physics to the mix, so things break and react a little differently and more interestingly. The game has different levels that really start to show off the physics and how it evolves the match 3 gameplay. It’s nice to have some level progression in a Blurst title. The art style of Splume is a little too simplistic for my liking. A Splume sphere is just a paintball with an eyeball and the backgrounds are flat vector drawings. I like where Blurst was going with the paint effects, but when you’re looking at their whole portfolio, Splume’s visuals are definitely sub par. The game’s core concept is simple and very familiar which makes the game easy to pickup and play, but also makes Splume a little forgettable.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (1 vote)
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