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The Ville borrows so much from EA's The Sims Social, both conceptually and esthetically, that it's hard to tell the two games apart at times. However, one notable difference is that The Ville lacks the moral ambiguity found in The Sims. Characters in The Ville can't become enemies, get into fights, or steal, for example, and there's no option for being nasty, only nice. Players also don't have to maintain their character's hygiene and hunger levels: the only goals are to acquire "happiness" points and coins (to spend on new stuff.) The Ville is a decent social sim, though not as charming, engaging, or intricate as The Sims Social -- the game that it's so obviously trying to copy.