Buck Rogers: Countdown to Doomsday
Published by Developed by Released Platforms |
Genre Perspective Visual Pacing Setting Misc |
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Description
Buck Rogers had once fought in the cold war, a pilot sent into outer space to destroy a Russian weapons platform. He was successful, but his success destroyed the planet, as nuclear war was launched, and you went into a centuries long cryogenic sleep, abandoned by the people who could not retrieve you. In the centuries that he slept, Earth colonized the solar system. There are large groups of people on Mars, Venus and Saturn. The colonies once existed to bring resources back to an Earth that had problems sustaining itself.But the intervening centuries brought a power shift. Now Earth is at the Mercy of the interstellar alliance RAM—formerly the Russian-American Mercantile, but now the superpower, based on asteroids surrounding the planet Mercury. Mercury exploits the Earth for resources, at the expense of Earth's population. Earth has fallen into barbarism, except for one small light—the New Earth Organization (NEO). These "rebels" consider themselves freedom fighters, and they are fighting for Earth's freedom from the interstellar powers. Awakened from centuries long sleep in the 25th Century, Buck Rogers becomes an ancient military hero and symbol of earlier times. As he is brought up to date, he decides to join the the NEO, to fight for his home planet.
Buck Rogers: Countdown to Doomsday is a role-playing game similar in gameplay, interface, and visual styles to the Dungeons & Dragons games by SSI, despite the completely different setting and sci-fi scenario. The player's first task is to create a party of six characters from a choice of five classes (Rocketjock, Warrior, Medic, Rogue, and Engineer) and six races (Human, Desert Runner, Tinker, Venusian, Martian, and Mercurian). Then, these six new NEO recruits are trained, and are thrust into the battle for Earth.
There are several navigation modes in the game. The player can navigate the space ship on a top-down map of the Solar System, choosing planets to land on. Hostile ships may attack the player-controlled ship in this mode. Landing on a planet usually positions the heroes on a local overworld map. Finally, navigation in individual locations (towns and hostile areas) is done in first-person perspective, with pseudo-3D environments. Combat is turn-based and is viewed from an isometric perspective; characters are represented as icons and can be freely moved on the battle field.
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User Reviews
| Good attempt at recreating the paper n' pen version! | DOS | OlSkool_Gamer (99) |
Critic Reviews
| Raze | DOS | Jan, 1991 | 92 out of 100 | 92 |
| Zzap! | Amiga | Jan, 1991 | 92 out of 100 | 92 |
| Your Commodore | Commodore 64 | Dec, 1990 | 92 out of 100 | 92 |
| ACE (Advanced Computer Entertainment) | Commodore 64 | Jan, 1991 | 875 out of 1000 | 88 |
| ACE (Advanced Computer Entertainment) | DOS | Dec, 1990 | 885 out of 1000 | 88 |
| ASM (Aktueller Software Markt) | Amiga | Jan, 1991 | 9.8 out of 12 | 82 |
| CU Amiga | Amiga | Dec, 1990 | 82 out of 100 | 82 |
| Dragon | DOS | Jul, 1991 | 80 | |
| PC-Spiele '92 | DOS | 1991 | 8 out of 10 | 80 |
| All Game Guide | Commodore 64 | 1998 | 70 |
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Trivia
Cover art
The game's cover artwork, by Jerry Bingham, is shared with the cover to the Buck Rogers XXVc role-playing game boxed set and the cover of Dragon Magazine issue 157 in May 1990, officially launching TSR's contentious Buck Rogers product line.German version
As for many SSI RPGs in the early nineties, a completely German version of this game was manufactured. This version sold quite well in Germany (despite being more expensive than the English one).Extras
Some production series of this game (most likely the first English one) included a Buck Rogers novel. Its story is the same as used in the game.Information also contributed by Pseudo_Intellectual.
Amiga Credits
Game Development:
Preliminary Game Development:
Amiga Programming:
Encounter Development:
Encounter Authors:
David Shelley (Chicagorg Ram Spy Ship), Ken Humphries (Salvation--Solar System--Rocketship Boarding--Asteroid Base--Pirate Cruiser--Outposts), Rhonda Van (Venusian Wilderness--Lowlander Town--Lowlander Base--Venusian Ruins--Mercury Mariposas), Ken Eklund (Mars Wilderness--Desert Runner Village--Mars Ram Base)
Art Director:Artists:
Laura R. Bowen (Portraits--Combat Terrain & Effects), Fred Butts (Overland Maps--3D Walls & Sprites), Mark Johnson (Combat Monsters--Title Page), Cyrus Lum (Animations--Combat Walls--Combat Ships & Explosions), Susan Manley (Combat Party and Outposts), Michael Provenza (Planets--Combat Ships--and Large Graphics), Maurine Y. Starkey (Specials and Animations), Tom Wahl (Ship Combat Display--Solar Map--Borders and Font)
Music:Documentation:
In‑House Playtesting:







