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Buck Rogers: Planet Of Zoom wore out its welcome in the arcade quickly once it became apparent that the pretty 3D graphics hid a repetitive game that offered little challenge once the player had some practice under his belt. Furthermore, its use of the "continue" feature -- allowing players to drop another quarter into the machine and continue from where their last game ended -- was bewildering, as unlike most games with that feature, it also retained the player's score. Anybody could make it to the high score list as long as they had plenty of quarters.
The sound in this game is suitably otherworldly, but there is one effect that drove me bonkers. Throughout some of the levels, a headache-inducing, siren-like noise wails in the background. A throbbing noise, which has a certain '50s sci-fi sound to it, is far less obtrusive. The explosions and gunfire are average at best. I enjoy most videogames in which shooting is the primary objective, and I enjoyed playing this one to a small degree. However, with some fundamental tweaking by the programmers here and there, it could've been so much better. I wanted to count Buck Rogers: Planet of Zoom among my favorite ColecoVision titles, but it ranks somewhere in the middle of the pack.
While Buck Rogers certainly isn’t the worst shooter I’ve ever played, there are a lot better ones for the 5200, such as Beamrider, River Raid and Star Wars: Arcade to name a few. Play them instead and you’ll have much more fun!
Not up to the usual US Gold standard but still equal to all the other look-alikes.
Remember Gil Gerard and his little robot friend Twiki from the Buck Rogers TV show? Relax, they aren't in this game. Buck Rogers is no classic, but the 5200 version isn't so bad. You fly your ship over a planet surface, weaving between electric posts and blasting UFOs. The psuedo-3D scaling is relatively smooth and looks good, but navigation using the 5200 controller is no walk in the park. I do like how a counter at the top of the screen keeps track of your progress. Each of the five levels ends with a confrontation in deep space with a mother ship that looks like a double tie-fighter. Holding down the fire button initiates rapid fire, which is always a good thing. Buck Rogers plays fairly well despite some occasional collision detection glitches. One aspect I hate is how the screen flashes and makes an explosion sound whenever you complete a stage - it looks like your ship blew up! In the end, Buck Rogers is playable but thoroughly forgettable.
Offen gestanden, das ist mir doch zu wenig, an Spiel“Witz“, an Programm. Vielleicht aber bin ich zu verwöhnt. Grafisch ist nicht all das herausgeholt, was programmiertechnisch heute gemacht werden kann. Ziemlich neu, doch nicht übermäßig beeindruckend, sind die Sound-Effekte. Schnell ist das Spiel zweifelsfrei, sofern man schnell spielen will. Bewegte Objekte gibt es reichlich, um die Animation hier noch zu würdigen. Ich hatte das unbestimmte, fade Gefühl, um ein gutes Spiel
gebracht worden zu sein.
One of the most uninspiring games ever has just been released by US Gold.
Buck Rogers - who is he, anyway? - has been licensed from Sega and part of the game adapted for the computer. No doubt US Gold has tried to be faithful to the arcade version, but surely the graphics could be more detailed. After all, the original is a couple of years old with graphics of the Space Invaders era.
Some zapping appeal to start with but it soon evaporates. Not so much the 25th century as the 15th.
I could deride this game as sloppy and buggy, but since it's pretty ambitious, I'll be nice and call it quirky and unpredictable. Had Sega taken the time to polish this up, it could have been a real gem.
It is also a shame that a cool science-fiction character like Buck Rogers was wasted on this game. You never see him or his supporting cast. In fact, there's nothing in this game to make you think it's anything more than a lousy shooter on which someone slapped a well-known name to sell a few more copies.
To its credit, Buck Rogers does offer seven distinct stages, taking you into trenches, over planet surfaces, and through deep space before facing the Command Ship boss(!). After defeating the impressively large (but weak) boss, you're rewarded with the text "Nice play. Go on." Buck Roger's audio is equally lame, and its "musical score" (I'm being loose with the language here) sounds like a two-year-old pounding on a Casio keyboard. It's interesting to see all of the stages in Buck Rogers, but once you've done that, the game doesn't have much left to offer.