Aiming drunk while getting familiar with the controls.
Heading for the bridge.
Vengeance trumps the logic.
Using the ship's cannons to wreak havoc on the enemy battleship.
Descending from a skyscraper in an original manner.
Fighting the security.
In this game, kicking beats the bullets.
Trying to save one of your crew members.
No one can board my ship without permission.
Kick the enemy onto the electric wires to make an instant toast.
That's called a dual zap.
Acquiring the energy leash.
Use the leash to pull the enemies onto the spikes.
Checking the skillshot database.
Firearms are especially effective after you send an enemy flying with a kick in the face.
Zoom in for better aim.
You can take out mini-helicopters with a leash and precise timing.
Battle in the museum.
Nice view, until you get closer.
Taking the elevator up.
That's one way of putting the warning sign.
There are different bonuses for different kill styles.
Shoot the green plant to make the enemy turn on each other.
Plants can be just as vicious enemy as any.
Use your leash thump to send enemy flying and turn them into target practice.
Boot kick into a cactus makes them instantly pricked.
Watch out for green plants as their cloud can make you quite woozy.
Follow your comrades to the exit.
Kick obstacles to create a path.
Bullets fired from a sniper rifle can be steered.
Some enemies are more resilient than the others.
With a sniper rifle, you can steer the bullet all the way behind the cover.
Pistol's alternate fire is an incendiary grenade.
You can connect to dropkits throughout the game with your energy leash.
You can upgrade your weapons with points you have earned by killing enemies or otherwise.
Up close with some heavier enemies.
The loading screen also shows gameplay tips
Gray can run endlessly, there is no tiredness in Bulletstorm.
Walking on the walls in the prologue
The very first enemy
Double tapping the run buttons will result in a slide, a pretty useful trick
All skillshots are listed in a database and can be accessed any second.
Take cover to regenerate ...
Every weapon can be subject to upgrades - charge shot and ammo capacity
... or die.
Enemies do not only walk, they also use gyrocopters.
Sometimes, the player has to perform quick-time events. If done successfully, skillpoints are provided.
Tough dudes are extremely dangerous and also a good opportunity to gain more points than usual.
All that is left from him. The game is very violent.
Mini-guns tend to overheat, so use short bursts for more efficiency.
The scale of destruction is enormous. Check the drill head we are running from!
Rocket flares can temporally blind you.
There are moments where you have to run fast to escape certain places or events.
No, it's not Duke Nukem Forever.
Didn't you always want giant robot dinosaur with lasers?
Headhunter sniper rifle bullets are controlled with the mouse, so this weapon proves itself useful quickly.
1,200 skillpoints combo! Not enough for the 2,000 achievement, though.
Watching the cut-scene
Massacre at the dam
Oh shit, it's going to collapse!
The player is always accompanied by someone and the talking never ends.
Yes, Grayson is drunk. You can drink alcohol in Bulletstorm, but for a fun effect only.
Poisoned by psychic influence gas
When a skillshot is performed for the first time, you receive extra skillpoints.
What a lucky shot!
Quick-time event - free yourself from the flytrap or die.
Boss fight, super mutated flytrap
The game is epic in level proportions.
There are various references to modern Internet lore.
Some enemies can be only destroyed through the environment.
Nothing make eyes happy like a good skillshot combo.
You can only carry three weapons at a time and switch at dropboxes or with barrels.
I got the guy drilled to the ceiling.
The leash cannot only be used for attacking enemies, but also for interaction.