Our Users Say
||Awaiting 5 votes...
||Awaiting 5 votes...
||Awaiting 5 votes...
||Awaiting 5 votes...
||Awaiting 5 votes...
|Combined User Score
MobyRanks are listed below. You can read here
for more information about MobyRank.
The graphics on the IBM are far superior to those on any other home version, as the hamburgers look good enough to eat. (No wonder the chef is so chubby!) My only complaint is how demeaning the instruction booklet is. It claims that if you can come close to the highest possible score— 99,999,950— you are a certified "Burger Maniac." Considering that it takes a good half hour to score 100,000 points, it would only take a little over 20 days of straight playing to reach 99,000,000 points! I have only about one hour per day to devote to video games, so I could make it in about one and one half years. Unfortunately you can't save a game!!
This game may be Intellivision's finest hour so far. It's unerringly faithful to its arcade predecessor, right down to the tiny temper tantrum the chef throws when he's been outsmarted by the enemy. The music, graphics and game play are outstanding. It's such a wonderful game, you'll even start feeling benevolent toward the controllers.
BurgerTime is considered one of the more difficult arcade games of the early 80's, but this version lets you choose between four skill levels. At first glance I thought the game could have taken up more of the screen, but once I saw the high-resolution characters, I had no complaints. These hamburgers look good enough to eat, and the way those hot dogs swagger around, you can tell they mean business. Unlike some lesser versions, in this game the pepper is "contagious" between bad guys, which is a good thing. But don't toss that pepper around carelessly - once you run out, you can go through many lives in a hurry.
It may not be as hard as the arcade, but "turning the score over" even once (1 million points) seems unlikely, especially considering the toll the Intellvision controllers take on your thumbs after extended play.
BurgerTime for the Colecovision is arguably one of the best ports to a home console. It pack in all the fun of the arcade original but doesn't quite match the more detailed condiments of the arcade game. It's just as addictive today as it was in the arcade. Great game!
An excellent port of the 1982 Bally/Midway arcade classic, BurgerTime for the NES is actually a little faster than its coin-op counterpart, making it a little more enjoyable.
Le graphisme, comme toujours chez Mattel, est excellent. Il n'est guère évident de semer ses ennemis, surtout si l'on souhaite (ce qui est le cas de tout joueur normalement constitué) arriver à des scores honorables. Bon appétit !
Burgertime is well worth the price of admission. The only real problem is with the controls. Sometimes, if you are in a hurry, the pepper sprays the opposite direction in which you are trying to aim. But this doesn't take a whole lot away from the overall gaming experience. Burgertime could just as easily have been called "Funtime".
Burgertime is still every bit as fun as it was three decades ago and proves that a great gameplay design can hold up no matter how old it is. It's obviously not going to appeal to just anyone, but players that are old enough to remember the original will likely find a smile on their face as they relive one of the true classics of the arcade glory years. Sure, the game is a bit lacking in the depth department, but games in the early 80's were more about quality than quantity. Who knows, maybe even modern gamers will come to appreciate the simple yet wildly addictive playing style of this hamburger-building classic.
Ein schönes, spannendes und grafisch gut gelöstes Spiel!
One thing I would change about this game is the power of the pepper. It's cool that it can momentarily stun the enemies and and make them harmless, but I would also have it speed Peter Pepper up a notch or two, at least while the enemies are frozen. This is a minor complaint, though. Playing BurgerTime is a fun and satisfying experience for the entire family.
Voted one of the 50 Best Games in the March 1984 issue of Electronic Fun Magazine, BurgerTime is easy to play, but it is enjoyable. The concept is more original than most action games of this type, the controls are excellent, and gameplay is solid. Best of all, since there is not a lot of button pressing, your hands won't get sore.
The game is quite easy to find and is well worth the effort to do so. If you want to see how vintage arcade games were translated to a vintage system, this is the perfect example of a great port that maintains the arcade feel and the style of the home console. Just remember that a bit of time with Burgertime could mean some unpleasant dreams, the likes of which your psychiatrist, mother, girlfriend, and restaurateur would be ashamed.
The crisp graphics and toe-tapping soundtrack are terrific, but the controls certainly could be more forgiving. You need to perfectly line up your chef with the platforms to walk across them, and it's easy to get hung up just as evil processed meat products are converging. It's also annoying how enemies tend to respawn near the edge of the screen without warning. Still, Burgertime is timeless fun, and its deceptively simple gameplay will give even the most seasoned gamers fits.
The graphics are pretty great for the time, with funny-looking
enemies and easily distinguishable burger ingredients, making it
fun to complete the burgers. The strategy employed here makes this
a fair bit different from other maze games, and the great theme
and implementation of it make this a fun, but difficult game.
Even though this game is a classic, the Atari 2600 version in particular hasn't aged well, and I, for the most part, don't understand what the big deal about this game ever was anyway. It's reasonably entertaining, certainly, but it's no Donkey Kong or Space Invaders in my opinion. Those of you who are fans of the game would do better to get a version of this game on a more powerful system, but this version has all of the core elements necessary to make the game fun.
If you find it cheap, there's no reason not to pick it up. But if you loved the arcade game by all means do whatever it takes to get a copy.
Le meilleur jeu jamais sorti sous le label Texas Instrument, même si il est logique de penser qu'il doit plus à des programmes de Mattel. La fabrication de hamburgers est le thème de ce jeu d'arcade qui est ici très fidèlement rendu.
BurgerTime is a simple, yet genius, concept that had more potential than it realised. The core mechanics should make for some addictive gameplay but the implementation is poor and it's far too difficult for a home console port where the emphasis should be on fun rather than simulating the coin guzzling fury of the Arcades!
Für die kurzen Bewegungen ist der Coleco-Handregler
nicht optimal. Man fühlt sich an die mißglückte Version von Parkers Amidar erinnert, da der Spielgedanke die einfache Steuertechnik im wahrsten Sinne „überholt“ hat.
Burger Time – visst låter det gott, och visst handlar det också om att "bygga upp" en rad hamburgare med kött, sallad och två bröd och allt. Det är du som är grillkocken – för övrigt kan man vara två och spela antingen var sin omgång eller också växelvis.
For a game that inspired a Pixar movie, I had a difficult, non-crowd-pleasing time with it. The enemies are belligerent and numerous. Your best bet in getting through each level is to get to the top of the stage, run across the top half of the bun, and pray that the pieces that fall will hit some of the enemies. This is the only way to get rid of them completely, and really, the only strategy one can offer in this port. Despite the difficulty, the game is strangely addicting as only arcade games from the early 80s can be: a ridiculous concept coupled with high difficulty makes for good replay value.
Burger Time is a nice effort, but falls way short on the graphics. The basic arcade elements are present and the sound is good, but the blockyness makes it a tough version to love.
McDonalds upsets my stomach; BurgerTime upsets my mind. I humbly suggest that this game would appeal only to tastes that prefer the sizzle to the steak and the commercial to the real thing.
Not too impressed with this version of the arcade classic. I wasn’t expecting the cartoon-quality graphics of the original, but it doesn’t seem like Mattel even tried very hard here. I could forgive the graphics if the game itself wasn’t so slow and sluggish; you have to position yourself on a ladder just right, in the process costing precious milliseconds. In case you aren’t familiar with Burgertime, it’s a ladder and platform game in which you oh-so-sanitarily walk across a variety of hamburger ingredients in order to make them drop and build burgers. You are relentlessly pursued by sausages, eggs and cheese that you can crush between the burger ingredients or temporarily stun with pepper. In the arcade version you could easily tell what your enemies were – here the cheese is a toothpick, the eggs are squares and the sausages look like meat abortions. The basic gameplay is all here but the pace and graphics do not do the original justice.
BurgerTime is the last thing I expected from the Wii Virtual Console at this point. Six years in, I expected we would finally be getting Atari Jaguar and 32X releases. In reality we're stuck with long-overdue ports of outdated arcade games. If BurgerTime is the future of the Wii Virtual Console, then let's put it out of its misery now.
This has got to be the most unpleasant version of Burgertime I've ever played. I think I hate it. It's slowly paced, the controls stink, and the graphics are truly appalling.