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In Burn Zombie Burn the player controls Bruce against a never ending army of zombies with arena shooter-like gameplay. The objective is to kill as many zombies as possible before he dies, whilst also attaining a high enough score in order to progress. The core mechanic is about setting zombies on fire. By doing this each zombie on fire adds to the overall score multiplier. Flaming zombies are also more dangerous as they run faster and deal more damage to Bruce if they get too close.

Killing flaming zombies individually as such hurts the multiplier. However, if when a large number of them is killed in one go - via explosives - the score is multiplied by the total number of flaming zombies at that time. It's at this point that the game focus changes and previously innocuous zombie types, like the exploders, become more of an issue as they detonate on contact with fire, thus ruining the scoring potential.

The game is set in six levels with different themes. Each level also has a unique event that is triggered by the Big Red Button, activated by performing three consecutive weapon combos. There are also four main game modes: Freeplay, Defense, Timed and Challenges.


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Promo Images

Burn, Zombie Burn! Screenshot
Burn, Zombie Burn! Screenshot
Burn, Zombie Burn! Screenshot
Burn, Zombie Burn! Screenshot

Alternate Titles

  • "Burn Zombie Burn THD" -- Android title

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User Reviews

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Critic Reviews PlayStation 3 Apr 01, 2009 8.9 out of 10 89
GamingTrend PlayStation 3 2009 83 out of 100 83
PSX Extreme PlayStation 3 Apr 06, 2009 8 out of 10 80
Gamers' Temple, The PlayStation 3 2009 78 out of 100 78
Gamer 2.0 PlayStation 3 Apr 06, 2009 7.7 out of 10 77
Console Monster PlayStation 3 Apr 22, 2009 75 out of 100 75
Boomtown PlayStation 3 Apr 09, 2009 7 out of 10 70
Destructoid PlayStation 3 Apr 22, 2009 7 out of 10 70
ZTGameDomain PlayStation 3 2009 7 out of 10 70
Cheat Code Central PlayStation 3 2009 3 out of 5 60


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German version

In the German PSN version (the Steam and retail versions are not affected) all blood was changed from red to green.

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Contributed to by Sciere (505904), Kabushi (206958) and Oliver Barder (69)