User Reviews

The humble beginning Xbox Infernos (16664)
Sleepy Little Racing Game GameCube Game22 (42)
Showing its age, but still crashtastic! PlayStation 2 Searly (30)

Our Users Say

Platform Votes Score
GameCube 18 3.5
PlayStation 2 13 3.7
Xbox 12 3.2
Combined User Score 43 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PlayStation 2games xtreme (Feb 04, 2002)
So really that’s all I have to say on it, grab Burnout if you’re looking for a good solid racer that will keep you coming back for more speed and thrills.
GameCubeConsoles Plus (Jul, 2002)
La réalisation est très soignée, mais ne pousse visiblement pas la Game Cube dans ses derniers retranchements. La jouabilité est assez évidente et autorise une prise en main rapide.
PlayStation 2Cheat Code Central (2001)
Anyway you slice it, the game is great fun and will keep you entertained for hours, whether it's just crashing, racing or going head to head with a friend. If you've been burned on racing games lately, you might want to rent it first. However, I think Burnout is a great title that could be bought sight unseen and enjoyed for a long time to come.
GameCubeDeaf Gamers (2002)
Burnout is arcade racing like it was meant to be. Fast, furious and engrossing with a superb control system, great graphics and a constantly flat out frame rate. For four wheeled action on the GameCube you can't buy a better title than Burnout.
PlayStation 2Christ Centered Game Reviews (Jun 01, 2005)
In this game, you are racing illegally in the streets. You are driving on the wrong side of the road, crossing the double white line, and hitting people for fun. So basically you are breaking the law for fun. And there is some violence, since you are crashing in to people. I'm guessing people get killed. This game for the most part is clean, nothing overly violent. But it is encouraging people to drive like a maniac, but I doubt it will make people drive like a psychopath.
PlayStation (Feb 01, 2008)
Burnout consiguió, por meritos propios, situarse como uno de los mejores títulos de velocidad arcade en PlayStation 2 y como el primero de una de las mejores sagas de conducción en los 128 bits. Cierto es que sus diversos sucesores le han superado, sobre todo en opciones de juego, pero la segunda obra de Criterion Games en PS2 consiguió establecer una nueva línea a seguir por los juegos de este género, tan en auge en la actualidad.
PlayStation (Jan 05, 2002)
Overall I think that Burnout is a well thought out racing game, with a refreshing twist. A bit like rum laced with Absinthe, it appears normal, but is actually completely mental.
PlayStation (Nov 26, 2001)
Burnout is an extremely impressive game. It lacks the overall polish and variety to make it a classic like Gran Turismo 3 but is just as playable, if not more so in the short term. Criterion has really put a lot of effort into this title, and it shows. Playing Burnout is like taking the wheel beside De Niro in the stunning car chases in Ronin. It really feels that good with plenty of near misses and dangerous collisions. This is one game that every PS2 owner should consider adding to their collection.
XboxGame Chronicles (Aug 02, 2002)
Burnout is one of those rare games that creates its own niche in an already overly-saturated genre. It’s not nearly as involved as Project Gotham, yet you are rewarded with daring and skillful driving. You don’t get a huge stable of cars, but that only allows you to master the ones you are given.
GameCubeNetjak (Mar 24, 2005)
Burnout is not flawless, but its few drawbacks (the short time limits, strict boundaries and lack of length) matter little in the end. Its wicked gameplay dominates the experience making Burnout a must play, even if you’re not a fan of the genre. One of the best racing games on the GC, and in my opinion, one of the best arcade-inspired racers period.
GameCubeNintendoWorldReport (Jun 07, 2002)
Well then, it really goes without saying: You really need to play this game. Make the trek down to the local games place or major rental chain, plop down the $6 to take it home, and play it. Enjoy the experience that this game brings, because it's pretty damn cool to do the things that this game does. It's a rush, for sure. As a whole, Burnout is a great racing experience, although a bit lacking in the extras area, which leaves a question mark for potential buyers. But still, it's a must-play, and it's the type of game that can be perfected with a really good sequel.
GameCubeN-Zone (Jul 06, 2003)
Wer ein „richtiges“ Rennspiel sucht und mit der Jetski-Raserei von Nintendo nichts anfangen kann, wird mit Burnout seine helle Freude haben. Mich als erklärten Fußgänger und U-Bahn-Fahrgast hat die wahnwitzige Raserei jedenfalls sofort gepackt. Gerade die Tatsache, dass hier die Renn-Action mitten im normalen Straßenverkehr stattfindet, macht die Faszination dieses Titels aus. Wenn echtes Autofahren nur halb so spaßig wäre wie eine Runde Burnout, dann würde ich sofort meinen Führerschein machen!
GameCubeGameZone (Jun 30, 2002)
Burnout is a fast paced thrill ride through a variety of different environments. It’s the fastest, most intense racing game I’ve ever played. With its beautiful graphics and smooth framerate, it’s a great game all around.
XboxGameZone (Jun 14, 2002)
Burnout is a mostly realistic game, so you won't find any weapons or power-ups anywhere in the game. There is a Burn Meter though. The meter is empty at the start of each race, so you'll have to perform a few Crazy Taxi-style moves to fill it. One such move is power-sliding (referred to as "Drift" in this game). The longer you hold the drift, the faster the meter will fill up.
GameCube64 Power / big.N / N Games (Apr, 2002)
Was Burnout so spielenswert macht, ist das exzellente Gefühl für die Geschwindigkeit - wenn du mit 150 Sachen in den Gegenverkehr donnerst (nicht selten, weil es die Streckenführung von dir verlangt), dann gibt das schon einen kleinen Adrenalinkick. Leider sind zwei Szenarios mit 14 Strecken viel zu wenig. Erfahrene Zocker haben schon nach fünf oder sechs Stunden alle Strecken, Fahrzeuge und Spielmodi freigeschaltet - aber dann bleiben ja immer noch die 2-Spieler-Modi, bei denen (vom geteilten Bildschirm abgesehen) keinerlei Abstriche gemacht werden müssen. In der vorliegenden Form ist Burnout ein tolles Spiel für zwischendurch, mit mehr Strecken, besserem Sound und einem 4-Spieler-Modus hätte der Titel das Zeug zum Megahit!
XboxNext Level Gaming (Jan 10, 2003)
Overall, if you're looking for an arcade racer just for the crash effects, then Burnout is your clear choice. If you're looking for an arcade racer that has a lot of replay value and a ton of different options, including the ability to use your own music, then grab Infogrames' Test Drive instead.
PlayStation 2GameSpy (Nov 29, 2001)
Although it's ultimately a bit superficial, Burnout does a good job of capturing the thrill of the chase and the joy of wrecks. It's got the racing dynamic of EA's Need for Speed and Acclaim's Test Drive series, but the speed and abandon of Crazy Taxi and Driver.
GameCubeGaming Target (Jul 10, 2002)
Originality isn't really Burnout's strong point. It's that the game combines so many elements of other racers, and uses them to its advantage to create a look and feel that stands out in its own right, and impressionably overall is a worthwhile experience. While Burnout might not be the best racing game on the GameCube, it's one you should certainly try out just to say that you've been there, and done that, and you had a good time with one of Acclaim's latest and greatest racing titles.
PlayStation (Dec 19, 2001)
Wer fordernde und adrenalinhaltige Arcade-Rennen sucht, wird bei Burnout mehr als fündig. Nur schade, dass Criterion stillschweigend das mittlerweile antiquiert wirkende Interlaced-Flackern in Kauf genommen hat. Denn ansonsten bietet Burnout schnörkellose Renn-Action mit ansprechender Steuerung, die man auch nach Durchspielen aller Strecken immer mal wieder aus dem Archiv holt - und sei es nur, um sich an den famosen Kollisionen zu laben. Simulationsfreaks sollten lieber bei Gran Turismo 3 bleiben, das auch die schöneren Fahrzeuge aufbieten kann. Doch wer nichts gegen ein schnelles, metall- und glashaltiges Rennen zwischendurch hat, kann unbesorgt zugreifen, da Burnout momentan die Krone der Arcade-Racer an sich gerissen hat.
80 (UK) (May 18, 2002)
There's really no reason to not recommend Burnout to you. It's an incredibly fast paced, nerve wrecking twitchfest of a racer, and commands your attention for every moment that you grip the controller. The visuals and the game's simple premise might seem off-putting at first, but there's a lot to do, and a rich bed of content to dig up beneath the surface of the main game. If you buy it, you should find plenty to do with it. Superb stuff.
PlayStation (UK) (Nov 18, 2001)
Ridge Racer fans will definitely enjoy the game, as will just about anybody with a penchant for the spectacular who enjoys perching on the edge of their seat. It may not bust boundaries with its graphics but it maintains a breakneck speed and boasts a thoughtful soundtrack and plenty of longevity. Burnout is one of 'those' - it deserves to be bought, even if it's only a fairly shiny jewel in a crown of corkers this Christmas.
PlayStation 2Meristation (Nov 12, 2001)
BurnOut es una prueba más (y van...) de que en Europa también se hacen videojuegos de grandísima calidad. Su representación gráfica, a la altura de PS2, su salvaje jugabilidad, su adictividad tanto para 1 como para 2 jugadores, la emoción que destila, las sensaciones que desprende UNA sola partida son suficientes para engancharte por mucho tiempo, y eso lo pueden decir muy pocos juegos ahora mismo. Todas y cada una de las partes que comprende el conjunto de BurnOut son de una tremenda calidad, dando por resultado un juegazo con todas las letras. Desde luego, si pretendían ponernos el corazón a 100 y hacernos conducir con el alma en vilo, lo han logrado sobradamente. Para mí, uno de los "must have" de estas Navidades es este gran programa de Criterion Games. Un auténtico MONSTRUO lúdico...
GameCubeMeristation (May 29, 2002)
Estamos ante todo un juego de conducción. Gráficamente, esplendido, muy jugable, con muchas posibilidades, y con el más que atractivo Burnout y las repeticiones. Sin embargo, tiene muchos aspectos por pulir, que no lo dejan a la altura de otras joyas del género. Si buscas un arcade de larga duración, y te gusta eso de editar tus propios "accidentes", ¡este es tu juego!
PlayStation 2PSM (Jan, 2002)
So, Burnout's very good, but it hits a couple of speed bumps along the way. Its graphics are definitely above average, but due to its zero anti-aliasing, it "shimmers" - which can make other cars hard to make out at a distance. Its track designs are also better than most, too, but still somewhere short of greatness. Overall, there aren't many bigger (or faster) thrills on PS2.
XboxX-Power (May 04, 2002)
Burnout is zeer geslaagd, het heeft zeer mooie graphics en het snelheidsgevoel is ongelofelijk. Realistische crashes en een goede moeilijkheidsgraad zorgen ervoor dat je weken (misschien maanden) plezier aan dit spel zal beleven. De AI is meer dan behoorlijk, de tegenliggers toeteren luid als je op hen afstormt en je tegenstanders doen er alles aan om je voorbij te raken. Eens aan het racen zal je de gamepad moeilijk kunnen neerleggen. Alle race-game liefhebbers moeten dit eens uitproberen.
PlayStation 2PSX Extreme (Dec 05, 2001)
In the end, while not groundbreaking by any means, Burnout is a fast arcade racer with pretty visuals, great speed, somewhat frustrating but solid gameplay, superb controls and great Dolby compatible audio. Burnout is a title that could've been more, had it been a bit deeper and not as frustrating at times. There's big potential in the game, and some of it clearly stands out, but the rest is buried underneath. If Criterion decided to spin Burnout into a sequel, they should allow the gamer to free-roam the environments or just have a free ride option so that the gamer could cruise around on the set course, one or the other would do great, but it would be nice to see both. Fans of arcade titles such as Need for Speed and Test Drive should really check out Burnout. It may come off as a very entertaining title for you folk, I'm sure it'll be enjoyed.
PlayStation 2Game industry News (GiN) (2002)
This fine example of highly addictive arcade entertainment gets 4 GiN gems from me. If the cars were looking far more fly, this would be The Fast and The Furious on a console…heh, cooool.
XboxXBox Solution (XBS) (Jul 18, 2002)
When Burnout was first released for the Playstation 2 the results were below average, it had several problems, graphically, and with the Gameplay. Now Criterion has fixed some of the problems that plagued the PS2 version, and has created a pretty good port to the XBOX.
GameCubeGamePro (US) (Apr 29, 2002)
The game's most important aspect, control, is as sharp as your reflexes' you'll be darting in and out of traffic in no time, and the faster cars with looser handling will put you to the test. Only the music' a lackluster combination of generic dance beats and tire squeals seems lacking. Burnout is a low-profile, working-man's arcade racer low on flash, high on crash. It delivers the goods seek it out.
PlayStation 2PGNx Media (Jun 04, 2002)
Overall there are only a few things that maybe should have been tweaked before the game was released some of the crashes may look nice with the broken glass and your car rolling but its EXTREMELY sensitive with crashes, I come around a corner and barely nip a car and it spins me out crashing. Crashing is a pain because they let the camera sit on your busted up car too long and if you’re not way out in the lead it can become a bother. But, one cool feature they put in the game was a money meter where when you crash it shows how much money your crash racked up some of the crash prices seem a bit exaggerated but not horribly bad. Another thing that would have been nice would be more camera angles there are only two in the game.
PlayStation 2GamePro (US) (Nov 29, 2001)
Burnout?s solid engine delivers reliable gaming performance. Quick and colorful visuals are complemented by solid sound effects, but the distracting music is best left muted. The controls are responsive enough, but nevertheless hampered by limited customization. Although the opponent A.I. tends to school you repeatedly in Championship mode, the rewards are worth the frustration.
PlayStation 2GameSpot (Nov 02, 2001)
The first time through Burnout doesn't last very long, especially after you learn to recognize the AI tendencies and some of the game's scripted traffic. However, anytime you feel the need for a nerve-racking racing experience, it is the type of game that you can come back to and play from time to time and enjoy thoroughly. Burnout is one of the most intense and entertaining racing games on the PlayStation 2, complete with tight controls and impressive graphics.
GameCubeGameplanet (Jun 17, 2002)
And finally, the Time Attack. No opponents, no traffic, just you and the road. Try and beat your time and hone your skills for the Championship mode. Ok, so we've covered the play modes, but are they any fun? Try driving down the wrong side of a busy motorway, getting as close as you can to other cars just so you can get another boost, as the one you are currently using is just about to run out. Moves like this are made easier but three different control modes. You have the A = accelerate, B = brake, R = boost set-up -- where you can also use the C-stick to give you analog acceleration and braking -- as well as the R = accelerate, L = brake setup that seems to have become the standard for driving games these days.
GameCubeGame Chronicles (Aug 11, 2002)
Burnout is a truly unique racing experience and should not be missed by racing genre aficionados. The excellent graphics and spectacular settings make Burnout a truly enjoyable gaming experience.
PlayStation 2Gamezilla (Dec 17, 2001)
There’s not anything earth-shatteringly new in Burnout, but overall it’s a lot of fun to play. Going at 95 down the center of the wrong side of the freeway while cars dodge left and right is a lot of fun, topped only by the carnage when you make a mistake and end up plowing into one of them head-on. What it most reminds me of is Tokyo Xtreme Racer mixed with Crazy Taxi. Most players will probably finish up the single player mode in six to eight hours of play, but there’s plenty of entertainment to make it worthwhile for racing fans looking for something different.
PlayStation 2Gaming Target (Nov 30, 2001)
If the AI problems would have been cleaned up to make the game slightly more appealing to those who’d rather have a fair fight than a cheap race, Burnout would get a much higher rating from me. Don’t get me wrong, the game is still pretty good and worthy of being played. The concept is something that can be built into something really fun with a sequel, as long as that AI is gotten rid of and made slightly more accessible. There’s still definitely a lot to like here, and it somewhat forgives the AI problems. If you like racing on the edge, give Burnout a try. Just beware of the frustrating AI and you’ll at least have a good time playing.
GameCubeIGN (Apr 29, 2002)
Acclaim continues to reign king of racing on GameCube with the release of Burnout, a visually improved and control-tweaked port of the PlayStation 2 version that released November 2001. It's an arcade racer through and through, and is a markedly different experience for Nintendo's still growing next-generation system. As opposed to the fantasy titles Extreme G III and Smashing Drive, the Criterion-developed racer pits you in vehicles and environments reminiscent of the real world. Burnout brings gamers on the edges of their seats, and sends them rocketing down four-lane highways into oncoming traffic at 60 frames per second. Featuring an unprecedented sense of speed, tight control, and addictive gameplay mechanics Burnout is more than worth a look for racing fans. Only its longevity, lack of extra polish, and arcade influence may turn would-be buyers away.
XboxGame Informer Magazine (Jun, 2002)
While lacking in substance – primarily cars – Burnout excels in delivering edge of your seat racing. In many ways, this game bears resemblance to Driver and Crazy Taxi, where perfection is key, and squeezing between the narrowest of gaps is a prerequisite. Of course, you won’t need to complete missions or drop off passengers. This is a straight-up racing game that thrives off of intensity and pushes the user to improve his or her skills. Like I said, a handful of cars really isn’t acceptable nowadays, and the graphics could have benefited from a little polish. On the other hand, the gameplay – the only thing that truly matters – is smokin’.
PlayStation 2Game Informer Magazine (Jan, 2002)
We've all got a video game designer living deep inside of us. I'm sure Burnout's director wasn't the first to think up a racer with real-world traffic, but he is the first to actually get the job done so effectively. In most ways, Burnout is your typical driving game. You've got a selection of various cars – coupes, trucks, sports cars, etc. – and many tracks to race on. What's different, though, are the noncompeting vehicles that populate the roadways. These cell phone-talking, inattentive soccer moms will get in your way at every turn, but that's most of the fun. You can swerve around them and gain points, or exact your road rage revenge by plowing right into them.
PlayStation (Jan 17, 2002)
Wer sich für Arcade-Rennspiele begeistern und auch gelegentliche Frustmomente wegstecken kann, darf sich ohne Bedenken hinter das Steuer von Burnout klemmen. Wer dagegen der Meinung ist, dass ein wenig Glück in einem Rennspiel absolut nichts zu suchen hat, sollte sich lieber für eine Rennsimulation entscheiden.
XboxGaming Target (Jul 09, 2002)
The rest of Burnout is impressive – graphics, audio and effects all look good, but none are as good as you’ll see in Gotham or Grand Turismo. Some of the different game modes give a real arcade feel, but none are as replay-able as you might hope, following suite with the rest of the game.
77 (Sep 13, 2002)
I’m writing this review from the point of view by someone never, ever played any of the burnout games before (by that I mean the original PS2 and Game Cube port). So, the Xbox is the last of the three consoles to receive Burnout and first impressions tend to lean over to the 'excellent' side.
XboxIGN (Apr 30, 2002)
Burnout is about more than just racing around the same lap three times. The challenge is always different because you're racing through heavy traffic performing near misses and drifting at every available opportunity. It's entirely another layer to the game when you dig into it, and anyone who overlooks it isn't giving it a chance. That said, I highly recommend Burnout to those looking for a solid racer to own on Xbox. A dedicated gamer can beat Burnout in a weekend's time, so only purchase it if you're planning on enjoying the well-done two-player mode and unlocking the extra goodies like the extra vehicles.
XboxMeristation (May 22, 2002)
En definitiva, se trata de un juego para soltar adrenalina, para vivir las carreras desde otra perspectiva, para difrutar de uno de los mejores apartados de sonido que se ha visto hasta ahora en XBOX.
GameCubeThe Video Game Critic (Aug 13, 2002)
The main problem with the game lies with its use of timers and checkpoints. Like many arcade racers, the game is really a race against the clock, and not making it to the next checkpoint in time will end your game even if you're in first place! Another issue is how the transparent green arrows tend to have traffic coming out of them, which is hard to see. Finally, after a wreck, you often find yourself resuming the race in a far better position! This is especially unfair in the two-player mode, where you can pass a crashed player only to have him reappear ahead of you! Problems like this add an element of frustration to an otherwise outstanding racer. But then again, that's what sequels are for.
PlayStation 2Gamezone (Germany) (Nov 13, 2001)
Hier wurde uns von Acclaim ein kleiner Überraschungshit beschert. Tolles Arcade-Feeling, rasante Geschwindigkeit, PS starke Autos und abwechslungsreiche Strecken.
75 (May 16, 2002)
Difficile de résister aux attraits de ce titre hallucinant de dynamisme. Dommage que cette version GameCube ne soit qu'un simple portage de l'opus PS2 et que l'on ne trouve pas d'option 4 joueurs. L'intérêt du jeu reste relativement limité sur la durée, mais l'expérience est inoubliable.
PlayStation (Nov 13, 2001)
Un titre impressionnant même si sa durée de vie est un peu limitée. Burnout c'est de l'adrénaline pure et dure grâce à une réalisation impeccable mais également à un gameplay simple et efficace.
75 (Jun 04, 2002)
Toujours pas d'option 4 joueurs pour cette version Xbox de Burnout, et des améliorations techniques que l'on aurait souhaité plus significatives. Difficile en tout cas de résister aux attraits de ce titre hallucinant de dynamisme. L'intérêt du jeu reste relativement limité sur la durée, mais l'expérience est inoubliable.
XboxMS Xbox World (Oct 28, 2002)
Burnout takes all the fun of street racing and doing what you can’t do in real life into a game, it’s questionable whether the game is worth a full £40. The game itself is wonderfully crafted with one or two parts lacking which should have been fixed, but the fact that game is great at first and has little to offer after a rental say. With the impending release of Burnout 2: Point of Impact on the horizon it’s worth a rental to keep the tension of the sequel at bay, I’m keeping an eye on Burnout 2 don’t know about the rest of you?
GameCubeThe Next Level (Jun 18, 2002)
Simply put, Burnout is something every arcade-racing aficionado will appreciate. Unfortunately, it is a bit on the short side, with only a few extras are available after the initial gorging on championships, but overall, it's well worth it. Short but sweet, and leaving you waiting for more, this game will easily take you for the best ride the GameCube has to offer.
GameCubeGameSpot (Apr 25, 2002)
Burnout is a run-of-the-mill arcade driving game that features spectacular crashes. But after a few hours of playtime, the crashes will begin to grate on the nerves and you're left with a game that can easily be completed in a day. With 14 tracks and just a few hidden cars to unlock, it offers very little in the way of replay value. If you're desperate for a new driving game for your GameCube, rent Burnout and get it out of your system. Because of superior controls and Dolby support, the GameCube version of Burnout is the best available, but it's hard to recommend as a purchase because it fails to do anything that prior games in the genre haven't done already.
XboxGameSpot (Apr 25, 2002)
Burnout is a run-of-the-mill arcade driving game that features spectacular crashes. But after a few hours of playtime, the crashes will begin to grate on the nerves, and you're left with a game that can easily be completed in a day. With 14 tracks and just a few hidden cars to unlock, it also offers very little in the way of replay value. If you're desperate for a new driving game for your Xbox, rent Burnout and get it out of your system. For owners of multiple consoles trying to decide on one version of the game, the Xbox version's improved visuals put it ahead of the PlayStation 2 version, but it falls just short of the GameCube iteration because of its somewhat sluggish controls. With more original driving game options available for Microsoft's console, it's hard to recommend Burnout as a purchase because it simply repeats what has already been done in many games before it.
GameCubeOfficiel Nintendo Magazine (May, 2002)
Malgré une durée de vie perfectible, Burnout nous « scotche » à l'écran par les sensations de vitesse qu'il procure. Un jeu à déguster à petites doses.
GameCubeAdrenaline Vault, The (AVault) (May 16, 2002)
Cubists have been lacking a road racer for too long, but now Burnout fits the bill with some arcade thrills. The controls are just right, the graphics are great, and weaving through traffic is addictive. Also, charismatic computer opponents do a lot to enliven both the single- and two-player modes. However, this title falls short of being a blockbuster simply because it doesn’t offer enough. There isn’t enough play variety and not nearly enough tracks. Also, the music and sound needed more punch. However, the core game is a winner, perhaps the start of a great franchise, and thus deserves a serious look from any driving fan.
GameCubeArmchair Empire, The (Jul 07, 2002)
Burnout obviously was never meant to push any limits and in the end, it never does. What it does do though, is bring fast paced, exciting and accessible car racing to the GameCube line-up. Sacrificing flash and variety, it emphasizes tight control, accessibility, adrenaline-rush speeds and deep concentration for weaving through traffic. Even if it weren’t the GameCube's only true racing title it would be worth a second look. Being that it is, it’s a must have for racing fans loyal to the Purple Square.
PlayStation 2PlayFrance (Apr 07, 2003)
Burnout s'avère donc être un jeu d'arcade bien sympathique offrant un maximum de sensations fortes et occasionnant, continuellement, quelques poussées d'adrénalines. Grâce à l'impression de vitesse qui s'en dégage et à la jouabilité instinctive, ce soft arrive donc à son objectif premier; à savoir distraire le joueur. Toutefois, quelques défauts tels que l'aliasing omniprésent ou encore les replays, agaçants sur le long terme, l'empêchent d'être un excellent soft. Il n'en demeure pas moins la référence dans sa catégorie.
PlayStation (Nov 26, 2001)
Burnout on liian monista virheistä kärsivä ajopeli, jonka levein miinus tulee sen tylsyydestä. Kaahaaminen käy vauhdista huolimatta todella tylsäksi jo vartin jälkeen, eikä lopulta enää jaksa uskoa mihin ne rahat on oikein tuhlattu. Seinän kokoisesta televisiosta huolimatta pelistä ei saa selvää, eikä pienet erikoiset lisäsuolat aiheuta edes janon tunnetta. Eniten ihmetyttää peliin liittyvä paradoksi. Koko pelin hienointa antia kun ovat hienot kolarit, mutta käytännössä pelissä ei pärjää jos kolaroi. Burnout on kohtuullinen peli perheen nuoremmilla tai arcadevauhdista pitäville, joilla ei ole vielä Gran Turismo 3:sta. Mikäli ajopelien kuningas jo hyllystä löytyy, sijoita rahasi mielellään kauaksi tästä pelistä.
PlayStation 2Super Play (Sweden) (Nov, 2001)
För folk som gillar att åka bil på sofistikerat sätt kan nog Gran Turismo 3: A-Spec vara något att kika på. Men för oss som är så brutalt barbariska att vi gärna puttar ut oskyldiga medtrafikanter i fel fil, gärna med ett hånskratt, är Burnout ett betydligt roligare val.
PlayStation 2Gamekult (Nov 08, 2001)
Burnout fait partie de ces titres que l'on n'espérait trop attendre sur PlayStation 2. Avec son gameplay 100% arcade et sa sensation de vitesse ébourriffante, ce titre ravira sans aucun doute possible tous les fanas d'adrénaline sur quatre roues. Cartons monstrueux, ralentis somptueux, trafic dense et circuits variés font de ce titre un des tous meilleurs de sa catégorie, même si on peut regretter que l'IA soit trop scriptée et que la durée de vie en solo soit limitée. Malgré cela, le jeu est enthousiasmant d'efficacité et de simplicité et les aficionados de l'arcade n'auront d'autres choix que d'aller se le procurer pied au plancher.
GameCubeCubed3 (Jun 25, 2003)
In the end, the core gameplay of Burnout is great, but there are far too many areas that leave the player feeling empty and unsatisfied. The final credits will roll far quicker than they should, and then you will simply be left wanting more, even though there is no more. Back at the GameCube’s launch, though, this was by far the most impressive racer available. But now you would be well advised to steer clear and plump for Burnout 2: Point of Impact instead.
XboxClub Skill (Feb 23, 2005)
This game has an 11+ age rating given by the ELSPA. Also, this title is quite old now, so you could pick it up for a bargain price if you search hard enough. There are some good game modes to pick from when playing the game, which is always a respectable treat. The disappointing aspect of the game is that Burnout can only support 2 players in a multiplayer race, but it is tremendous fun when you force your friend into oncoming traffic as they are trying to do the same.
Certainly the fastest and easiest to play racer yet on the 'box, Burnout features some really huge tracks with lots of polygons both in the terrain and on the cars. Though hardly "the best crashes ever in a videogame" as advertised on the case, they are pretty well done and at the more fun end of the spectrum than GT3's zero damage system. If it's depth you want you'll be disappointed, but if you want to lose yourself in a high-speed car chase or force your buddies into a head-on, this one's for you. Burnout flies onto the Xbox at 135mph, but features little more than high speeds and decent crashes.
XboxGamePro (US) (May 01, 2002)
Feeling an attack of road rage coming on Burnout’s challenging, fun racing rewards your lunacy on the roads.
GameCubeQuebec Gamers (Feb 21, 2003)
Burnout est bon le temps d'un moment mais on s'en lasse assez vite. Dommage car le jeu promet dans les premières minutes qu'on y joue. Mais lorsqu'on voit les premiers accidents qui ne sont pas toujours aussi beaux qu'on pourrait le croire, et les sons de collision qui sont presque toujours les mêmes, on se tanne un peu de jouer. Dommage car l'effet de vitesse était bon, et le jeu semblait bien bon au départ!
GameCubeGameSpy (Jul 05, 2002)
All in all, Burnout is a passable racer that can fill the void of arcade racers until a better one comes around.
PlayStation 2Game Informer Magazine (Jan, 2002)
The crashes rock, but there aren't any lasting damage effects on your auto. Showing you how much you've racked up in insurance bills is cool, but how about incorporating it into the gameplay? Burnout is a lot like the highway accidents it depicts – you'll approach it slowly with interest and/or curiosity, but sooner or later you're gonna speed up and be on your way.
PlayStation 2Game Chronicles (Aug 23, 2002)
Burnout is a cool game in small doses - fun to play for a while, just not fun enough to add to your permanent library. If you're the hardcore racing game fan who wants to recreate the arcade experiences from way back when, go for it. If you're just in it for the eye candy and to drool over the insanely tasty crashes, just rent it for two days. Save your cash for Wipeout Fusion or something more fulfilling.
XboxGame Critics (Aug 28, 2002)
Burnout is a racing game, just like OutRun, in which players have to avoid traffic in order to finish the race in the time allotted; however, thats where the similarities end. Burnout is a white-knuckle racing game which actually encourages driving maneuvers which would drive insurance agents crazy. Driving on the wrong side of the road is rewarded. Veering into the path of oncoming trafficand then dodging the cars at the last minuteis also rewarded. What is the reward? A turbo meter gradually fills when performing these moves, and when its full, players can drive insanely fast. Driving at these high rates of speed, upwards of 180mph, is the only way to earn a top position and advance in the game. Im not seeing any possible education value in this game except for what not to do while driving.
PlayStation 2Adrenaline Vault, The (AVault) (Jan 17, 2002)
Burnout is a solid game, but concerns about its depth should be enough to keep you from driving into oncoming traffic on your way to the nearest store for your own copy. While the premise — drive like a maniac through checkpoint races for a special speed burst — seems appealing at first, the implementation isn’t exactly perfect. AI concerns make driving into oncoming traffic easier than it should be, while the moderate, but not extensive amount of cars and tracks mean that you’ll be able to wrap up single player in less than ten hours. As a multiplayer game, Burnout is one of the most accessible racers on the PS2, which may be enough to recommend it to some, but for the majority, this game doesn’t’ offer enough content to justify a full purchase.
PlayStation 2Gamestyle (2001)
You could easily finish Burnout in under 5 hours worth of gaming which is disappointment if you want a game that will last. A question which another member of the team often asks himself when reviewing a game, which I now ask myself, is, would I feel satisfied if I had gone out and spent 40 on this, and the question is a big no no. Undoubtedly there will be people out there who would thoroughly enjoy it, but its not the GT3 or GTA3 beater which some people out there seem to believe it is.
60 (Nov 14, 2003)
Few car-racing games get a lot of media attention. Games in the spotlight include the Gran Turismo series and the Ridge Racer franchise. Burnout, on the other hand, did get people's attention, but is seen by many as just an okay game. To put it short, Burnout is just an average racer with nice graphics. It would have received a higher score if it was deeper, had better music, and licensed cars. The game isn't terrible; it isn't great either
GameCubeGamekult (May 06, 2002)
Si Burnout est une semi-déception dans son portage bien trop semblable à la version originale, il n'en demeure pas moins un excellent choix pour les fans de courses 100% arcade peu regardant sur la qualité purement graphique. Cartons monstrueux, ralentis somptueux, trafic dense et circuits variés font de ce titre un des tous meilleurs de sa catégorie toutes plates-formes confondues, même si on peut regretter que l'IA soit trop scriptée et que la durée de vie en solo soit limitée. Malgré cela, le jeu est enthousiasmant d'efficacité et de simplicité et les aficionados de l'arcade n'auront d'autres choix que d'aller se le procurer pied au plancher.
PlayStation 2Operation Sports (Jan 13, 2002)
Overall the game seems to have tried to be something grander than your average racing title. In the end, it falls flat in rehashing what's already been done. While the crashes are great, they aren't enough to win you over. Burnout is an uninspired racer that's fun for a while but won't hold your interest for very long. In short, rent first maybe buy, but renting might be just enough to get your money's worth.