…But That Was [Yesterday]

Moby ID: 56855
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Description

…But That Was [Yesterday] is a 2D side-scrolling platform game that according to the author attempts to show one how to move forward in life. The protagonist is the same blue man as in the developer's previous game [Together] and the pink girl from that game also returns. It starts with the man in front of a black, organic wall. Touching it launches him backwards and shows traces of memories. The different scenes then introduce game mechanics that allow the player to progress. A dog learns him how to push back the wall, a green boy shows him to jump, and the pink girls teaches him how to swing and launch himself. Those game mechanics are then combined in platform sequences. The game itself is not goal-driven but instead attempts to communicate emotions through player-driven interactions. It is possible to die at certain points but the character immediately reappears. Between gameplay the story is furthered through animated sequences.

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Average score: 4.0 out of 5 (based on 2 ratings with 1 reviews)

A short but sweet platformer with an emphasis on the experience

The Good
The graphics were minimalist but very bright and colorful. The platforming was fun and satisfying. The game was just long enough to get its ideas across without overstaying its welcome. There were also multiple endings on different playthroughs, although I'm not sure what triggered one as opposed to another.

The Bad
Once you know what to do, the game is pretty easy, so the replay value is low, but the knowledge of multiple endings (it isn't advertised) can somewhat make up for this. Also, this is a minor nitpick, but I also didn't like how the game made the male character blue and the female character pink. That was slightly too clicheed/stereotypical for my tastes.

The Bottom Line
...But That Was [Yesterday] is a fairly short (a playthrough takes 10-15 minutes) platformer with an emphasis on conveying emotion and experience to the player. At the start of the game, the player character is walking very slowly and easily overcome by a literal and metaphorical wall of negative emotions. As he progresses, he revisits memories that help the player to understand his emotional state. The tone becomes a bit more upbeat, and the player is gradually introduced to additional gameplay mechanics. The ultimate theme is one of hope. At first, the player believes that the game's title refers to the player character's previous happiness that was cut short by life events. However, one eventually realizes that the message is that sadness is also transitory, and that if you continue to live life and overcome obstacles, some measure of happiness can return. I ultimately found this to be a satisfying message and a meaningful gameplay experience.

Browser · by Stuart Feldhamer (11477) · 2020

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  • MobyGames ID: 56855
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Game added by Sciere.

Game added July 11, 2012. Last modified February 22, 2023.