After a successful Pitfall clone
, Tom Mix published a Joust
clone for the CoCo and Dragon. Just as in the original Joust, you are a knight, riding an ostrich in a dungeon tournament(!). The goal is to force the ostrich to fly onto the platform and to land on your opponents. The opponent ostriches turn into eggs when landed upon, for you to collect. When all opponents are eliminated, you go on to the next level. If you wait too long, a dangerous pterodactyl will enter the screen to chase you down. Buzzard Bait is mostly feature-complete compared to its role model, including lava trolls. To cope with the limited colour repertoire of the Motorola 6847 chip, you can choose between three colour schemes for the game, ranging from the system green and "buff" to a pure black and white mode.
- "Buzzard Bait!" -- In-game title
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In a curious strike of fate, the people who wrote Buzzard Bait
were contracted by Atari a few years later to do the official port of Joust
to the Atari ST.