CreditsIn most Infocom games, the credits are hidden somewhere in the game. In Trinity, go see the old woman and type Ask the old woman about Trinity to see the complete credits.
DevelopmentDesigner Brian Moriarty about what he wanted to achieve with the game (Computer Gaming World #32, November 1986):
I wanted people, when playing the game, to feel their helplessness. Because that's what I felt when I was reading and talking to these people and seeing these places. You could just feel the weight of history on you. Going to Trinity site and being there and realizing what this place means. I just wanted people to feel that weight on them when playing the game. Have it crush them in the end, because that's what I got out of my studies and research.
Extras(From Infocom Home Page fan site)
The game contained a comic "The Illustrated History of the Atom Bomb", a map of the Trinity site, a cardboard DIY sundial, and instructions for folding an origami crane.
SizeTrinity's source code is 1.32 MByte big, more than three times the size of Brian Moriarty's first Infocom game, Wishbringer (400 KByte).
Source: Happy Computer magazine #8/86
- Computer Gaming World
- November 1996 (15th anniversary issue) – #120 in the “150 Best Games of All Time” list
- Happy Computer
- 1986 - Runner-up as Adventure Game of the Year
Contributed by Tony Van (2691) on Nov 26, 1999. [revised by : Patrick Bregger (98904)]. -- edit trivia