User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.3
Graphics The quality of the art, or the quality/speed of the drawing routines 3.3
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.5
Overall User Score (7 votes) 3.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Your Commodore (May, 1990)
With the aid of this superb shoot-em-up with a difference, I earned my wings and who knows without my help we now might be all living our lives under the shadow of the Rising Sun. Well worth a fly!
Commodore User (Oct, 1988)
1943 is less of a manic blast than it's predecessor in the early levels and accomplished zappers might get bored wading through the simple stuff before the real skill begins. Apart from that 1943 is well up to standard, although I can't help feeling this kind of game is well passed it. So if you've never done that loop the loop, this game's worth a try, but try to stifle those yawns if you have.
1943: The Battle of Midway has some problems. Overall, though, it's a solid shooter and fits the bill quite nicely as an alternative means of play for Commodore 64 gamers who can't get to the arcade as well as those who don't want to continuously drop quarters or tokens in the slot.
Commodore Force (Jul, 1993)
It's predecessor may have given pleasure to the masses, but 1943 is every bit as horrific as the war it's subject time played host to. Dull sprites, appallingly short levels and sheer mindless tedium helps to make a duffer you'll want to forget. I'm off to jump up and down on the tape that it's code is contained on, but i'll leave you with the message; don't buy it, it sucks.
Zzap! (Dec, 1988)
The levels are just so short that the progress report which appears at the end of each stage is on screen for almost as long as the action. Anyone who considers themselves an even slightly hardened shoot 'em up veteran should be able to wipe the floor with this, so unless you're a very young player with a lot of money, I should leave it well alone.
Attack waves on both versions are predictable and defeating the Japanese forces would be even easier if control was less sluggish. The original coin-op was a disappointment - which makes these good conversion.
Power Play (Nov, 1988)
Scrolling und Sprite-Animation sind auf dem CPC recht müde; die Action hält sich in Grenzen. Richtig übel ist die C 64-Version geraten: Sie ist dermaßen leicht, daß ich vor dem Verlust eines Lebens vorzeitig einnicke. Auf CPC und C 64 ist “1943“ ein rechter Fliegerkrampf.