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||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
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The sole, addictive quality of the game (very well exploited) is the essential precision manoeuvring of the rocket, achieved by marrying bursts on the thruster with keen directional control. If you already have a 'Lander' program you probably won't want this; otherwise at £2 it's a must.
All Game Guide
1985: The Day After is not for the casual gamer. Hardcore gamers with high tolerances for frustration might be able to stick through the early pain of learning craft control to get some enjoyment out of this game, but most will be too frustrated by the difficulty level to bother.
There is nothing new about the game, but it has been programmed in a sound, workmanlike manner. The graphics are chunky but colourful, and the screen scrolls very smoothly. There is no background music, but the sound effects are spacey and effective. I found it incredibly difficult to play. The joystick control was unorthodox and I would defy anyone to manage using the keyboard! I may be growing old and losing my grip, but I suspect that this game is for experts only, and for most of us is not worth buying.