1985: The Day After Reviews (Commodore 64)

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Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.4
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 1.4
Story / Presentation The main creative ideas in the game and how well they're executed 2.2
Overall User Score (5 votes) 2.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore User (Mar, 1985)
The sole, addictive quality of the game (very well exploited) is the essential precision manoeuvring of the rocket, achieved by marrying bursts on the thruster with keen directional control. If you already have a 'Lander' program you probably won't want this; otherwise at £2 it's a must.
1985: The Day After is not for the casual gamer. Hardcore gamers with high tolerances for frustration might be able to stick through the early pain of learning craft control to get some enjoyment out of this game, but most will be too frustrated by the difficulty level to bother.
Your Commodore (Apr, 1985)
There is nothing new about the game, but it has been programmed in a sound, workmanlike manner. The graphics are chunky but colourful, and the screen scrolls very smoothly. There is no background music, but the sound effects are spacey and effective. I found it incredibly difficult to play. The joystick control was unorthodox and I would defy anyone to manage using the keyboard! I may be growing old and losing my grip, but I suspect that this game is for experts only, and for most of us is not worth buying.