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1994 (Ten Years After) (Commodore 64)

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100 point score based on reviews from various critics.
1.0
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Description

You are Smiffy, a person locked in the world of George Orwell's "1984." The book's totalitarian-spying concept is updated for the early-eighties, when the game was produced. Instead of humans monitoring other humans through the television screen, everything is controlled by a Central Computer. Smiffy decides to turn the computer off, and your adventure begins.

The game is a platform game. In Orwell's book, gigantic buildings dominated the landscape, and whole worlds could be hidden inside them. One of these buildings holds the Central Computer, and the game platforms are the corridors inside the building. You jump over monsters, duck flying objects, and work your way ever upward. Moving through the levels, you work toward the computer.

This game came out in 1983-84, when people were looking at Orwell's book, and seeing that his predictions were not perfect. Some felt that he had got his date wrong. This game plays on that idea, by moving the date back another ten years.

Screenshots

1994 (Ten Years After) Commodore 64 This is the opening screen.  You are the sprite on the bottom right corner.  You need to move right away to avoid collision with the bad guys (jelly droids).
1994 (Ten Years After) Commodore 64 The game gives you the option of a slow or fast game.  Music gives you the first indication of the difference--its the same, but in the faster game, the music tempo is significantly increased, as is t
1994 (Ten Years After) Commodore 64 1994 (Ten Years After) was produced by Janko, with the original game idea coming from K. J. Bezant.

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The Press Says

All Game Guide 1998 3 Stars3 Stars3 Stars3 Stars3 Stars 60

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Jacqke (966) added 1994 (Ten Years After) (Commodore 64) on Jul 29, 2004
Other platforms contributed by Martin Smith (63136)