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AAARGH! (Commodore 64)

AAARGH! Commodore 64 Title screen


100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description MobyScore
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.0
Graphics The quality of the art, or the quality/speed of the drawing routines 2.0
Personal Slant How much you personally like the game, regardless of other attributes 1.7
Sound / Music The quality of the sound effects and/or music composition 1.7
Overall MobyScore (7 votes) 1.9

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
The Games Machine (UK)
Unfortunately, you can only play solo on the C64 version, and to be truthful this kills the whole damn point of the game. The difficulty level seems to be set way too high, because it's almost impossible to reach the second level without lots of practice.
Computer and Video Games (CVG)
Bland graphics and poor animation coupled with some miserable sound effects means that C64 Aaargh! is unattractive to start with. Fewer available moves than the ST, a poor control method and no map just to make things worse.
Amiga Aaargh! lost a lot when the two-player mode was removed from the home computer version. The C64 game also suffers from this, and overly simplistic gameplay, but the main fault is the difficulty level. Manoeuvring your monster around village huts while dodging giant insects is frustrating and repetitive. For very patient and forgiving fire-breathing monsters only.
Commodore Force
Dodgy collision detection and feeble gameplay make this monster-bashing game's title particularly apt. Losing the arcade original's two-player mode cuts half the fun; having the rest converted so badly doesn't help either. Sadly AAARGH! is a game for very patient and forgiving fire breathing monsters.
ASM (Aktueller Software Markt)
Haarsträubend dagegen das C-64-AAARGH!: Unkenntliche, häßliche Sprites aus der Klamottenkiste, hingeklatschte Backgrounds, die aus meinen Kindertagen stammen könnten, eine Animation, die in Basic schneller wäre und ein Horrorsound Marke Soundchiptest sind ein Schlag ins Gesicht all jener, die für sowas Geld ausgeben. Wo war doch gleich der nächste Mülleimer...?