User Reviews

There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.5
Graphics The quality of the art, or the quality/speed of the drawing routines 2.8
Personal Slant How much you personally like the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 2.7
Story / Presentation The main creative ideas in the game and how well they're executed 2.8
Overall User Score (5 votes) 2.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Commodore Format (Dec, 1991)
There's lots of nice scenery and no shortage of good, old-fashioned thumping to do, so if you're feeling adventurous (and I admit that I am, at the mo) it's worth a go.
A reasonably accurate conversion. Fans of the arcade may glean some enjoyment from the action, but others may be disappointed by the lack of levels and slow game-play.
Zzap! (Dec, 1989)
I can't understand how Activision could have made such a stupid mistake with the Amiga conversion. Unlike the coin-op and the 64 version, the two players are absolutely identical, making two-player games totally confusing! Otherwise, on both machines, the graphics are fine although never really spectacular. The kick and punch gameplay is fun, but except for defeating the large nasties, that's basically all there is to it. I found the 64 game to be marginally the more playable of the two (especially for two players), making better use of the machine, although the multiload is a pain.
Blockiness is largely unavoidable but care and tactful use of colour makes for pleasant, smooth-scrolling backgrounds. The sprites are a different matter. Some creatures are even more disfigured than they're meant to be, badly coloured and their animation - fairly basic in the original - is made simpler and slower. Theme music is okay, but sparse spot effects are noisy. It's often awkward to change between punch and kick moves and there's no continue-play option so all the joystick strain doesn't seem worth it.
Alles in allem braucht niemand wirklich ALTERED BEAST. Eine aufgewärmte Spielidee, die bloß mit originellen Sprites und eventuell nettem Sound versehen wurde, rechtfertigt noch keinen Verkaufspreis, schon gar nicht, wenn man sich vor Augen hält, daß man während des Spieles nur wie ein Blöder herum metzelt. Danke, das habe ich nicht nötig, und dafür sind mir Geld und Zeit zu schade.
Power Play (Nov, 1989)
Die C64-Umsetzung von “Altered Beast“ ist genauso mies wie die Amiga-Fassung und nicht mal die Diskette wert, auf der es gespeichert ist.