There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (6 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
There's lots of nice scenery and no shortage of good, old-fashioned thumping to do, so if you're feeling adventurous (and I admit that I am, at the mo) it's worth a go.
Computer and Video Games (CVG)
A reasonably accurate conversion. Fans of the arcade may glean some enjoyment from the action, but others may be disappointed by the lack of levels and slow game-play.
I can't understand how Activision could have made such a stupid mistake with the Amiga conversion. Unlike the coin-op and the 64 version, the two players are absolutely identical, making two-player games totally confusing! Otherwise, on both machines, the graphics are fine although never really spectacular. The kick and punch gameplay is fun, but except for defeating the large nasties, that's basically all there is to it.
I found the 64 game to be marginally the more playable of the two (especially for two players), making better use of the machine, although the multiload is a pain.
The Games Machine (UK)
Blockiness is largely unavoidable but care and tactful use of colour makes for pleasant, smooth-scrolling backgrounds. The sprites are a different matter. Some creatures are even more disfigured than they're meant to be, badly coloured and their animation - fairly basic in the original - is made simpler and slower. Theme music is okay, but sparse spot effects are noisy. It's often awkward to change between punch and kick moves and there's no continue-play option so all the joystick strain doesn't seem worth it.
ASM (Aktueller Software Markt)
Alles in allem braucht niemand wirklich ALTERED BEAST. Eine aufgewärmte Spielidee, die bloß mit originellen Sprites und eventuell nettem Sound versehen wurde, rechtfertigt noch keinen Verkaufspreis, schon gar nicht, wenn man sich vor Augen hält, daß man während des Spieles nur wie ein Blöder herum metzelt. Danke, das habe ich nicht nötig, und dafür sind mir Geld und Zeit zu schade.
Die C64-Umsetzung von “Altered Beast“ ist genauso mies wie die Amiga-Fassung und nicht mal die Diskette wert, auf der es