Apollo 18: Mission to the Moon (Commodore 64)

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Apollo 18: Mission to the Moon simulates a fictional mission to the Moon in the early 1980's, following on from the last real flight (Apollo 17) before NASA cancelled the program. One of the game's key features is digitised speech, which sounds crackly like a real mission controller would. Telemetry screens provide realism, with the player having to set items and computer programs to get the crucial GO signal.

The game is split into several sequences. First is launch, where pressing the button to stop a moving bar at the right point determines success. Course corrections and an orbital rendezvous (to undock the lunar module) are next. The player has to land the module safely on one of three possible landing sites before running out of fuel. The moonwalk is next, and must be completed in a set time before returning to orbit. On the way home the astronaut performs a spacewalk to capture and repair a satellite. Finally there is the re-entry sequence and splashdown.


Apollo 18: Mission to the Moon Commodore 64 I got so desperate that I sent a rocket to the moon
Apollo 18: Mission to the Moon Commodore 64 Houston, we have a predictable caption
Apollo 18: Mission to the Moon Commodore 64 Mission control
Apollo 18: Mission to the Moon Commodore 64 Loading screen

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Critic Reviews

ASM (Aktueller Software Markt) Dec, 1987 9.8 out of 12 82
The Games Machine (UK) Mar, 1988 73 out of 100 73
ACE (Advanced Computer Entertainment) Mar, 1988 549 out of 1000 55
Power Play 1988 4.5 out of 10 45


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Andrew Fisher (178) added Apollo 18: Mission to the Moon (Commodore 64) on Apr 20, 2007
Other platforms contributed by Kabushi (174684)