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The main menu has a very Cracktro-esque look
Halfway to collecting everything
Level 3 has a new kind of meanies
Enemies follow their own patterns
The box in the middle is a big payday
Not the smartest colour choice here
The level editor n action
This layout is symmetric, but watch the plethora of ground enemies
Best to grab the ones at the top first on here
Started by clearing the right here
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