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Critic Reviews

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Commodore Format (Dec, 1990)
Badlands is an excellent game if played with two players. Frustrating, addictive, exciting, challenging. It will turn best friends into arch-enemies - but only on the track off course.
As with Ironman, this is the best 8-bit rendition of the game. Suitably fast, but the background graphics are a messy collage of pixels. Play-wise, the problems are the same as 16-bit machines.
Commodore Format (Oct, 1992)
As with all driving games featuring little sprites of cars like this, it's incredibly frustrating cos they tend to bounce off things and end up going the wrong way. But when you get the hang of it (in about one game in five) you really whizz round like a, erm, small coloured whizzing thing.
Not a total travesty, but Badlands is a bit too slow and in a racing game, speed is all important.
Alles in allem war ich von der C-64-Umsetzung mehr als nur enttäuscht. Ein C-64 kann schließlich mehr als die Konvertierung von Badlands an den Tag legt.
Zzap! (Dec, 1990)
Badlands suffers from coming after the brilliant Iron Man conversion. The cars are just that bit too large for curses, making overtaking difficult and it's frustratingly easy to crash as you try to barge through. The pace and rough and tumble action of Iron Man is missing, but the weapons are a nice addition. Also the two-player mode works well enough - Phil and I had some fun co-operating against the computer player. If you liked the coin-op this isn't bad.