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Badlands (Commodore 64)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description MobyScore
AI How smart (or dumb) you perceive the game's artificial intelligence to be 0.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 0.0
Graphics The quality of the art, or the quality/speed of the drawing routines 0.0
Personal Slant How much you personally like the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 0.0
Story / Presentation The main creative ideas in the game and how well they're executed 0.0
Overall MobyScore (1 vote) 0.5

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
ACE (Advanced Computer Entertainment)
As with Ironman, this is the best 8-bit rendition of the game. Suitably fast, but the background graphics are a messy collage of pixels. Play-wise, the problems are the same as 16-bit machines.
Computer and Video Games (CVG)
Not a total travesty, but Badlands is a bit too slow and in a racing game, speed is all important.
Badlands suffers from coming after the brilliant Iron Man conversion. The cars are just that bit too large for curses, making overtaking difficult and it's frustratingly easy to crash as you try to barge through. The pace and rough and tumble action of Iron Man is missing, but the weapons are a nice addition. Also the two-player mode works well enough - Phil and I had some fun co-operating against the computer player. If you liked the coin-op this isn't bad.