There is no Commodore 64 cover art on file for this game
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100 point score based on reviews from various critics.
2.1
MobyScore
5 point score based on user ratings.

Description

Atari Games' 3D tank game was ground-breaking when released to the arcades, and as such was converted officially to many systems. Earth has been invaded, and you and your tank lead the defensive effort. You drive around the battlefield from a first-person view, targeting and firing at tanks, planes and UFOs. You have a radar to help you see where the enemies are in direction and distance. Objects can be used as strategic cover. Controls simulate the tracks of a tank realistically, so the direction and speed settings are varied - combining forward right and backward left movements (as you can on keyboard versions) sees you change direction more quickly.

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Battlezone    
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Battlezone    
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Topic # Posts Last Post
The arcade original 1 John F
Aug 23, 2007

Trivia

Development of the original Battlezone coin-op was a team effort: Morgan Hoff was the project leader; Jed Margolin handled electrical engineering; Ed Rotberg programmed it; Roger Hector modelled all 3D objects as minimally as possible, and Howie Delman's vector-graphics generator was used.

Owen Rubin kept pestering Ed to make the volcano on the horizon active; Ed brushed him off, challenging Owen to write the code for the volcano himself if he felt so strongly about it. The next morning, there it was sitting on his desk.


This entry was contributed by Trixter Bronze Star Contributing Member (8873), Kabushi (43658), Martin Smith (64127), Servo (51212) and -diabolik- (297)
 

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