DescriptionLittle Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned.
Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.
- "Ka-blooey" -- US SNES title
- "ボンバザル" -- Japanese spelling
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|ACE (Advanced Computer Entertainment)||Dec, 1988||919 out of 1000||92|
|Power Play||Jan, 1989||75 out of 100||75|
|ASM (Aktueller Software Markt)||Dec, 1988||8.2 out of 12||68|
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Covermount releaseThe game was given away free with the first issue of Amiga Power magazine in 1991. That magazine became one of the most respected and successful UK games publications ever.
DevelopmentThe game featured 250 levels, and many of these were designed by guests including Andrew Braybrook and Geoff Crammond. Jeff Minter designed a level - when the bombs exploded it left behind a llama and a small pile of dung. Gary Liddon and Gary Penn created a giant ZZAP for one level.
Considering that Tony Crowther and Ross Goodley were involved in the development, that's a lot of talent involved.
Launch titleBombuzal was a launch title for the SNES.
- Amiga Power
- May 1991 (Issue #00) - #57 in the "All Time Top 100 Amiga Games"
- Commodore Format
- January 1991 (Issue 4) - listed in the A to Z of Classic Games article (Great)
Related Web Sites
- Bombzuka (A Windows remake of Bombuzal made for the 2006 Retro Remakes Competition.)