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Description

Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure and so the player takes the role of Jim the Cabin Boy as he tries to collect as much of it as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once the player has cleared each one they have 45 seconds to escape the hold and prepare for the next one.

The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order the keys are collected is required.

Screenshots

Booty Commodore 64 Title screen and instructions
Booty Commodore 64 Climbing down to pick up the purple key
Booty Commodore 64 Lots of enemies start appearing - I'd better hurry up
Booty Commodore 64 Screen 1

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Alternate Titles

  • "Jolly Roger" -- Working title

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Critic Reviews

ASM (Aktueller Software Markt) Jun, 1986 8.75 out of 10 88
Pixel-Heroes.de Sep, 2006 3 out of 10 30
Zzap! Jul, 1986 16 out of 100 16

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Trivia

QL version

A version on microdrive for the Sinclair QL was also announced by Firebird, and was advertised by retailers, but so far no copies have surfaced.

Awards

  • Zzap! - May 1985 (Issue 1) - #49 'It's the Zzap! 64 Top 64!'
  • Included in Den of Geek's 'The top 50 underappreciated ZX Spectrum games' list.

Martin Smith (62888) added Booty (Commodore 64) on Apr 07, 2005
Other platforms contributed by Rola (7766), Kabushi (165364) and Martin Smith (62888)