Boulder Dash III (Commodore 64)

Genre
Perspective
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Critic Score
100 point score based on reviews from various critics.
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User Score
5 point score based on user ratings.
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Description

The third part of the popular series, Boulder Dash III adds a sci-fi spin to the graphics (called MetalGrafik), with Rockford now wearing a spacesuit and running through a more futuristic setting.

Other than that, the 16 new scenarios are similar in gameplay to the levels of Boulder Dash I and II: Rockford still digs through a series of caves to retrieve diamonds. Once he has enough diamonds, a portal opens that takes him to the next stage. Obstacles in the caves include boulders, monsters which will kill Rockford upon touching them (but which can be eradicated by crushing them with falling boulders - some of the monsters then release a number of diamonds), and green slime that spreads through the entire cave and blocks pathways. Additionally, every level has a time limit. Several puzzle elements add variety to the game, such as walls which will turn falling boulders into diamonds.

Screenshots

Boulder Dash III Commodore 64 SQUISH!
Boulder Dash III Commodore 64 Starting cave 1
Boulder Dash III Commodore 64 Title screen
Boulder Dash III Commodore 64 I ran out of time.

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Alternate Titles

  • "Professional Boulder Dash III" -- Title used in the back cover's liner notes

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Critic Reviews

Zzap! Jul, 1986 93 out of 100 93

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Christian Genzel (29) added Boulder Dash III (Commodore 64) on Jul 06, 2008
Other platforms contributed by Martin Smith (62888)