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The platform game is dead, I long live the platform game! Confused? You will be, since Gremlin Graphics' latest is a platform game but in the traditional sense of word. Gremlin have taken the conventional 'side on' view turned it through ninety degrees and come up with a platform derivative that can only described as WEIRD! Enter the surreal world of Bounder, a world where tennis balls bounce high -- higher than you would expect. And this is where the platforms come in. It's hard see that platforms have any thing to do with this game, as they are seen from above -- but they are there, and if you fail to recognise this, then the game is lost from the start.
Dank der verrückten Spielidee und der 2D-Perspektive - man sieht alles von oben - verfängt man sich in einem ganz neuen, prickelnden Spielgefühl, das sich wohltuend von dem der üblichen Plattformspiele abhebt. Die Titelmusik ist spritzig und ein garantierter Ohrwurm. Aber warum um alles in der Welt ruft das nette Spiel dann nicht mehr Begeisterung bei mir hervor? Nun, (Räusper!), etwa nach dem ersten Viertel des dritten Levels wird das Spiel schwer. Sehr schwer. Ausgesprochen schwer. Meiner Meinung nach sogar fast unspielbar. Für Normalsterbliche wird das Programm dann etwas frustrierend, denn man hat kaum die Chance, alle zehn Strecken zu sehen.
Retro Spirit Games
While simple in premise, Bounder is extremely challenging. The number of tiles you can bounce on become less and less as you progress, with larger gaps between them. The number of projectiles and stationary obstacles increases too, meaning you not only have to have sharp reflexes, but also a knack for planning ahead. With the screen constantly scrolling ever upwards, it is all too easy to end up with nowhere to go if you hang back too much. Bounder is pretty fun to play, but becomes quite repetitive rather quickly. It is also too difficult and you will struggle to get past the first couple of stages. While still worth a quick play, Bounder is a game that fails to live up to the memories I had of it.