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Colonial Conquest (Commodore 64)

Genre
Perspective
Theme
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MobyRank
100 point score based on reviews from various critics.
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MobyScore
5 point score based on user ratings.
Written by  :  E T (3)
Written on  :  Nov 11, 2005
Platform  :  Commodore 64
Rating  :  4.6 Stars4.6 Stars4.6 Stars4.6 Stars4.6 Stars
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Summary

The Best 8-Bit Turn-Based Grand Strategy World Domination Game Ever!!

The Good

Simple Design Concept (play like "Risk" with the fog-of-war effect). Good abstraction of national force into continuous values of "army" and "navy" strength. You just love its simplicity. It begs for a remake into a PC game.

The Bad

User Interface: the one-button joystick control is very difficult and cumbersome for later phase of the game, when you need to move massive army. It should have the flexibility entering values with the keyboard. AI should be stronger, but it is still OK to have fun trying to beat it everytimes for personal record (thinking of it as racing for personal best time).

The Bottom Line

0-to-6 players can take the role(s) of six great powers at the turn of the 20th century for world domination.It is a brilliant design that stood the test of time. Still the best and easiest grand strategy game to get into. If you like, the game can play itself without human players, just modifies the initial conditions of the AI controlled players. It is almost like a war-simulation game.