Continental Circus (Commodore 64)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 1.8
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.5
Graphics The quality of the art, or the quality/speed of the drawing routines 2.2
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 2.8
Story / Presentation The main creative ideas in the game and how well they're executed 2.2
Overall User Score (4 votes) 2.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Continental Circus is another tempting opportunity to became a Formula One driving fiend. Based on Taito's massive 'real' 3D coin-op, this obviously doesn't have the same graphical quality of the coin-op (the 3D effect and the sprites are a bit ropey), but it's still surprisingly playable, if you're on the lookout for a cheapy road racer you could do a lot worse.
Commodore Format (Mar, 1992)
[...] Continental Circus won't disappoint you (unless you're expecting 4096 colours and 12-channel stereo sound). It's a bit tough, though. You won't beat this one in the first sitting, I can assure you of that.
Sadly worst of the four versions reviewed here, the sonics are reasonable, but the graphics are pretty naff. Garish blocky sprites do their utmost to hobble around the tracks, but the action sadly fails to spark any form of excitement in the player. Take a good took at this version before considering purchase.
Die Steuerung der Fahrzeuge ist einfach und spricht sehr gut an. Dies gilt sowohl für den Amiga als auch für seinen „kleinen Bruder“. Leider trifft aber auch auf beide Systeme zu, daß man in puncto Grafik recht knauserig zu Werke gegangen ist. Nicht, daß sie schlecht ist; allerdings vermißt man die Detailtreue, die Spiele wie etwa Super Hang-On auszeichnete. Auch der Sound hätte realistischer klingen können, auch und gerade auf dem Amiga hatte ich in dieser Beziehung mehr erwartet. Insgesamt ist CONTINENTAL CIRCUS ein Spiel, das nicht schlecht ist, sich aber an seinen berühmt gewordenen Vorgängern messen lassen muß. Und da schneidet es deutlich schlechter ab.
The graphics and sound do little to emulate the coin-op, and it's far too easy to complete.
The graphics and sound do little to emulate the coin-op, and it's far too easy to complete.
64'er (Feb, 1990)
Die Spielidee ist ebensowenig neu wie die Umsetzung derselben, Dem Sound und der grafischen Darstellung der acht Rennstrecken hätte etwas mehr Liebe zum Detail sicher gut getan. Was bleibt, ist ein Fahren gegen die Zeit und die Jagd nach dem High-Score. Nur was für Renn-Fanatiker.
Commodore Format (Apr, 1991)
Thanks... but no thanks. This is about as interesting as waiting for R-Type to load. It's programmed fairly well and quite attractive to look at but lordy, is it boooooring? Er, yes.