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Description

You have 24 levels to roll through within the time limit. Each level is composed of an assortment of squares with different functions - red slows you down and green speeds you up, black holes must be avoided, cyan squares temporarily reverse your controls, and blue squares trigger a jump. Aliens can be shot, but every other hazard must be avoided, as contact with them or falling into holes costs valuable time.

Time left at the end of each level is added to the score. Hit the white blobs on the screen to earn credits, which can be used to purchase power-ups or tricks, which last only for the next level. Options include slowing down time, closing all black holes, deactivating the purple squares, and a shield.

Screenshots

Cosmic Causeway: Trailblazer II Commodore 64 Level 3 adds aliens to shoot
Cosmic Causeway: Trailblazer II Commodore 64 High score entry
Cosmic Causeway: Trailblazer II Commodore 64 Title / High scores
Cosmic Causeway: Trailblazer II Commodore 64 Just made the jump pad

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Critic Reviews

Computer and Video Games (CVG) Feb, 1988 9 out of 10 90
ACE (Advanced Computer Entertainment) Feb, 1988 900 out of 1000 90
ACE (Advanced Computer Entertainment) Oct, 1988 820 out of 1000 82
ASM (Aktueller Software Markt) Dec, 1987 9.4 out of 12 78
Power Play Dec, 1987 7 out of 10 70

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Trivia

Awards

  • ACE
    • October 1988 (issue #13) - Included in the Top-100 list of 1987/1988 (editorial staff selection)

Martin Smith (62786) added Cosmic Causeway: Trailblazer II (Commodore 64) on Oct 16, 2006