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DescriptionThe Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones.
The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.
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There are no reviews for the Commodore 64 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
|ACE (Advanced Computer Entertainment)||Aug, 1988||580 out of 1000||58|
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ChristmasWhen the PC clock/calendar reads 25 Dec, a Christmas tree appears in the great hall of the castle.
SoundThe game featured digital sounds with the PC Speaker. However, the PC version sounded way inferior to the Mac version.
T-shirtsThere was a Dark Castle and Beyond Dark Castle t-shirt and sweatshirt offer that came with the game.
- Computer Gaming World
- November 1996 (15th anniversary issue) – #136 in the “150 Best Games of All Time” list
Martin Smith (63216) added Dark Castle (Commodore 64) on Dec 28, 2005
Sculptured SoftwareGraphics by: