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Decision in the Desert (Commodore 64)

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4.5
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Description

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Screenshots

Decision in the Desert Commodore 64 Issuing some orders
Decision in the Desert Commodore 64 The scenarios also have some variations to choose from
Decision in the Desert Commodore 64 Set some game options before starting
Decision in the Desert Commodore 64 Loading screen

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The Press Says

Computer Gaming World (CGW) Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90

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Trivia

Development

Decision in the Desert was the seventh game Sid Meier designed with MicroProse.
PCGamer77 (3026) added Decision in the Desert (Commodore 64) on Apr 03, 2003
Other platforms contributed by PCGamer77 (3026) and Terok Nor (19006)