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Description

Decision in the Desert was the second installment in the "Command Series" of tactical wargames co-designed by Sid Meier and Ed Bever and published by MicroProse in the mid 1980s. The game covers the North African theater during World War II. The design is essentially the same as in the first Command game, Crusade in Europe. Five different scenarios with multiple variants can be played. This, along with multiple levels of difficulty, gives the game significant replay value. Battles occur in real-time, though orders may be issued while the game is paused.

Screenshots

Decision in the Desert Commodore 64 Set some game options before starting
Decision in the Desert Commodore 64 The game alternates between night and day
Decision in the Desert Commodore 64 Issuing some orders
Decision in the Desert Commodore 64 Mission overview

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Critic Reviews

Computer Gaming World (CGW) Nov, 1991 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Zzap! Dec, 1985 79 out of 100 79

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Trivia

Development

Decision in the Desert was the seventh game Sid Meier designed with MicroProse.
PCGamer77 (3003) added Decision in the Desert (Commodore 64) on Apr 03, 2003
Other platforms contributed by PCGamer77 (3003) and Terok Nor (22070)